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[Feat] (MG_Backend/DirectVulkan): Buffer arena, buffer slice
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/BufferSlice.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include "../VkIncludes.h"
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#include <Includes.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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struct BufferSlice {
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceSize offset = 0;
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VkDeviceSize size = 0;
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void* mapped = nullptr;
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Bool IsValid() const { return buffer != VK_NULL_HANDLE; }
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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