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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Retrace): bundle and select signed ANGLE variants
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@@ -7,6 +7,7 @@ option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks"
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option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
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option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
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option(MOBILEGL_BUILD_TRACE_REPLAY "Build desktop apitrace replay runner" OFF)
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option(MOBILEGL_TRACE_ANGLE_VARIANTS "Enable signed trace-APK ANGLE variant loading" OFF)
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option(MOBILEGL_IOS "Build MobileGL for iOS instead of macOS when APPLE is set" OFF)
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set(MOBILEGL_LOG_ACTIVE_LEVEL "MOBILEGL_LOG_LEVEL_INFO" CACHE STRING "MobileGL active log level macro")
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set(MOBILEGL_VULKAN_LIBRARY "" CACHE FILEPATH "Vulkan loader/MoltenVK library to link for iOS builds")
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@@ -357,6 +358,7 @@ target_compile_definitions(${CMAKE_PROJECT_NAME}
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PUBLIC
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${MOBILEGL_COMPILE_DEF}
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MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
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$<$<BOOL:${MOBILEGL_TRACE_ANGLE_VARIANTS}>:MOBILEGL_TRACE_ANGLE_VARIANTS=1>
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)
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if(UNIX AND NOT APPLE AND NOT ANDROID)
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