[Fix] (Blend): decline a GL_SRC1_* factor on an incapable GLES driver even when blending is off

This commit is contained in:
2026-08-27 10:51:59 -04:00
parent 3c9ab5a68f
commit b6d6316333
2 changed files with 103 additions and 13 deletions
+32 -13
View File
@@ -1957,33 +1957,52 @@ namespace MobileGL::MG_Backend::DirectGLES {
// against stale state), and throwing, which is what this did until now, takes the
// whole process down over one unsupported blend factor. Declining is defined,
// survivable and visible in the log.
//
// NOT gated on Enabled, deliberately, and the same way the Vulkan twin is not gated
// on effectiveBlendEnabled: what has to be kept away from the driver is the FACTOR
// ENUM, and the factor push below never consults Enabled - one glBlendFuncSeparate
// serves every draw buffer when they agree, and the per-index arm diffs factors
// alone. So `glDisable(GL_BLEND); glBlendFunc(GL_SRC1_ALPHA, ...)` followed by any
// draw OR clear would otherwise hand a GL_SRC1_ALPHA to a driver that answers
// GL_INVALID_ENUM, leaving a spurious error in ITS queue for the next internal
// no-error probe to read as its own, and leaving this shadow recording factors the
// ES context rejected. Blending being off makes the picture unaffected; it does not
// make the enum acceptable.
const auto* effectiveBlendStates = &parameters.BlendStates;
if (!g_GLESCapabilities.SupportsDualSourceBlend) {
Uint32 declinedWithBlendingOnMask = 0;
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
const auto& s = parameters.BlendStates[i];
if (s.Enabled &&
(IsDualSourceBlendFactor(s.SrcFactorRGB) || IsDualSourceBlendFactor(s.DstFactorRGB) ||
IsDualSourceBlendFactor(s.SrcFactorAlpha) || IsDualSourceBlendFactor(s.DstFactorAlpha))) {
if (IsDualSourceBlendFactor(s.SrcFactorRGB) || IsDualSourceBlendFactor(s.DstFactorRGB) ||
IsDualSourceBlendFactor(s.SrcFactorAlpha) || IsDualSourceBlendFactor(s.DstFactorAlpha)) {
dualSourceDeclinedMask |= 1u << i;
if (s.Enabled) declinedWithBlendingOnMask |= 1u << i;
}
}
if (dualSourceDeclinedMask != 0) {
// Two masks in the message because they mean different things to whoever
// reads the log: the second one is where a PICTURE was lost. A draw buffer
// in the first mask but not the second had blending off anyway, so nothing
// was blended and nothing was dropped - only the unusable enum was kept out
// of the driver.
MGLOG_E_ONCE(
"SyncRenderState: dual-source blending (GL_SRC1_* blend factor) was requested on "
"draw buffer mask 0x%x, but the GLES driver does not expose "
"GL_EXT_blend_func_extended (see the dual-source blend row in the driver POST). "
"Blending is DECLINED on those draw buffers - the fragment's first output is "
"written unblended and the second source is dropped.",
dualSourceDeclinedMask);
"SyncRenderState: a GL_SRC1_* (dual-source) blend factor was set on draw buffer "
"mask 0x%x, but the GLES driver does not expose GL_EXT_blend_func_extended (see "
"the dual-source blend row in the driver POST). Those draw buffers are pushed "
"with neutral One/Zero factors instead. Blending was actually ENABLED on mask "
"0x%x, and only there is anything lost: the fragment's first output is written "
"unblended and the second source is dropped.",
dualSourceDeclinedMask, declinedWithBlendingOnMask);
g_dualSourceDeclinedBlendStates = parameters.BlendStates;
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
if ((dualSourceDeclinedMask & (1u << i)) == 0) continue;
auto& s = g_dualSourceDeclinedBlendStates[i];
// Both halves, for the same reason the Vulkan arm neutralises both: the
// enable so nothing blends against a source the driver cannot produce,
// the factors so no GL_SRC1_* enum is ever handed over. Clearing Enabled
// on a buffer that was already off is a no-op, which is what makes one
// ungated rule serve both cases.
s.Enabled = false;
// Neutral factors as well as the disable: the factor push below is not
// gated on Enabled (one glBlendFuncSeparate serves every draw buffer when
// they agree), so leaving Src1Color here would still hand the driver a
// GL_SRC1_* enum it cannot parse.
s.SrcFactorRGB = BlendFactor::One;
s.DstFactorRGB = BlendFactor::Zero;
s.SrcFactorAlpha = BlendFactor::One;