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[Feat] (MG_Backend/DirectGLES): sync tex buffer to backend
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@@ -317,6 +317,8 @@ namespace MobileGL {
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return TextureUploadTarget::CubeMapPositiveZ;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return TextureUploadTarget::CubeMapNegativeZ;
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case GL_TEXTURE_BUFFER:
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return TextureUploadTarget::TextureBuffer;
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case GL_PROXY_TEXTURE_CUBE_MAP:
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return TextureUploadTarget::ProxyCubeMap;
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case GL_TEXTURE_2D_MULTISAMPLE:
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