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https://github.com/MobileGL-Dev/MobileGL
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[WIP] Mesa-style buffer overhaul: resource abstraction + immediate transfer ops
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@
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#include "BackendObject_DirectGLES.h"
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#include "MG_Backend/BackendObject.h"
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#include <MG_Backend/DirectGLES/Managers.h>
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#include <MG_Backend/DirectGLES/Utils.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <MG_Util/Classifiers/TextureEnumClassifier.h>
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@@ -632,6 +633,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MG_Util::BackendLoader::AcquireGLESFunctions(m_GLESFunctions, m_EGLFunctions.eglGetProcAddress);
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DirectGLES::SetEGLFuncsTable(m_EGLFunctions);
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DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
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BufferImpl::RegisterBufferBackendOps();
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m_initialized = true;
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}
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