mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[WIP] Mesa-style buffer overhaul: resource abstraction + immediate transfer ops
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -10,9 +10,52 @@
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namespace MobileGL::MG_Backend::DirectVulkan {
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namespace {
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constexpr Uint32 kResidentBufferGCInterval = 60;
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constexpr VmaAllocationCreateFlags kResidentBufferAllocationFlags =
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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constexpr SizeT kLiveResourcePruneThreshold = 256;
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using MG_State::GLState::BackendBufferResource;
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using MG_State::GLState::BufferBackendOps;
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using MG_State::GLState::BufferObject;
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// The manager owned by the active VulkanRenderer; immediate ops route here.
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VkBufferManager* g_activeBufferManager = nullptr;
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void Ops_Respecify(BufferObject& bufferObject) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnRespecify(bufferObject);
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}
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}
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void Ops_SubData(BufferObject& bufferObject, SizeT offset, SizeT size) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnSubData(bufferObject, offset, size);
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}
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}
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void Ops_FlushMappedRange(BufferObject& bufferObject, Range1D range,
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Flags<BufferMappingAccessBit> appAccess) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnFlushMappedRange(bufferObject, range, appAccess);
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}
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}
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void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnResourceDestroyed(std::move(resource));
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}
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// No active manager: the device/allocator is gone or going away and
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// Shutdown() already destroyed the storage; dropping the handle here
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// must not touch Vulkan. VkBufferResource's dtor destroys via VMA only
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// when the allocation is still valid, which Shutdown() cleared.
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}
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const BufferBackendOps g_vulkanBufferBackendOps = {
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.Respecify = Ops_Respecify,
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.SubData = Ops_SubData,
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.FlushMappedRange = Ops_FlushMappedRange,
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.OnDestroy = Ops_OnDestroy,
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};
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} // namespace
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Bool VkBufferManager::Initialize(const VkBufferManagerInitInfo& initInfo) {
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@@ -22,40 +65,81 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MOBILEGL_ASSERT(initInfo.frameCount > 0, "VkBufferManager::Initialize requires non-zero frame count");
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m_initInfo = initInfo;
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m_deferredResidentReleases.resize(initInfo.frameCount);
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m_deferredBufferReleases.resize(initInfo.frameCount);
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m_deferredResourceReleases.resize(initInfo.frameCount);
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m_currentFrameIndex = 0;
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return InitializeTransientArenas();
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m_frameSerial = 1;
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m_completedSerialFloor = 0;
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if (!InitializeTransientArenas()) {
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return false;
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}
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g_activeBufferManager = this;
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MG_State::GLState::SetBufferBackendOps(&g_vulkanBufferBackendOps);
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return true;
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}
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void VkBufferManager::Shutdown() {
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if (g_activeBufferManager == this) {
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g_activeBufferManager = nullptr;
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if (MG_State::GLState::GetBufferBackendOps() == &g_vulkanBufferBackendOps) {
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MG_State::GLState::SetBufferBackendOps(nullptr);
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}
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}
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m_transientUploadArena.Shutdown();
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DestroyResidentBuffers();
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DestroyDeferredResidentReleases();
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DestroyAllDeferredReleases();
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ReleaseAllLiveResources();
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m_copyProvider = nullptr;
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m_initInfo = {};
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m_currentFrameIndex = 0;
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m_residentGcTick = 0;
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m_frameSerial = 1;
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m_completedSerialFloor = 0;
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}
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Bool VkBufferManager::RecreateTransientArenas(Uint32 frameCount) {
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MOBILEGL_ASSERT(m_initInfo.allocator != nullptr, "VkBufferManager::RecreateTransientArenas requires initialized manager");
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MOBILEGL_ASSERT(m_initInfo.allocator != nullptr,
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"VkBufferManager::RecreateTransientArenas requires initialized manager");
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MOBILEGL_ASSERT(frameCount > 0, "VkBufferManager::RecreateTransientArenas requires non-zero frame count");
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// Callers guarantee the device is idle around arena recreation.
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NotifyDeviceIdle();
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m_transientUploadArena.Shutdown();
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m_initInfo.frameCount = frameCount;
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DestroyDeferredResidentReleases();
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m_deferredResidentReleases.resize(frameCount);
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DestroyAllDeferredReleases();
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m_deferredBufferReleases.resize(frameCount);
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m_deferredResourceReleases.resize(frameCount);
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m_currentFrameIndex = 0;
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return InitializeTransientArenas();
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}
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void VkBufferManager::BeginFrame(Uint32 frameIndex) {
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MOBILEGL_ASSERT(frameIndex < m_deferredResidentReleases.size(),
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MOBILEGL_ASSERT(frameIndex < m_deferredBufferReleases.size(),
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"VkBufferManager::BeginFrame frame index out of range");
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m_currentFrameIndex = frameIndex;
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CollectDeferredResidentReleases(frameIndex);
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++m_frameSerial;
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CollectDeferredReleases(frameIndex);
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m_transientUploadArena.BeginFrame(frameIndex);
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}
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void VkBufferManager::NotifyDeviceIdle() {
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// Everything submitted so far has completed. Work recorded for the
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// current frame has not been submitted yet, so the current serial
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// remains busy.
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if (m_frameSerial > 0) {
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m_completedSerialFloor = m_frameSerial - 1;
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}
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}
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void VkBufferManager::SetCopyCommandProvider(IBufferCopyCommandProvider* provider) {
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m_copyProvider = provider;
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}
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Bool VkBufferManager::IsResourceBusy(const VkBufferResource& resource) const {
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const Uint64 frameCount = m_initInfo.frameCount > 0 ? m_initInfo.frameCount : 1;
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Uint64 completed = m_frameSerial > frameCount ? m_frameSerial - frameCount : 0;
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completed = std::max(completed, m_completedSerialFloor);
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return resource.lastUseSerial > completed;
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}
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Bool VkBufferManager::UploadTransient(BufferKind kind, Uint32 frameIndex, const void* data,
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VkDeviceSize size, VkDeviceSize alignment, BufferSlice& outSlice) {
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(void)kind;
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@@ -67,7 +151,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minUploadBytes,
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@@ -75,116 +160,341 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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});
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}
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Bool VkBufferManager::SyncResidentBuffer(BufferKind kind,
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const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
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BufferSlice& outSlice) {
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const VkBufferUsageFlags requiredUsage = GetVkBufferUsage(kind);
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MOBILEGL_ASSERT(requiredUsage != 0,
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"VkBufferManager::SyncResidentBuffer unsupported resident buffer kind");
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MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::SyncResidentBuffer requires valid buffer object");
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CollectResidentGarbageIfNeeded();
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VkBufferResource* VkBufferManager::ResourceOf(MG_State::GLState::BufferObject& bufferObject) {
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return static_cast<VkBufferResource*>(bufferObject.GetBackendResource().get());
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}
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const auto* bufferData = bufferObject->GetDataReadOnly().get();
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MOBILEGL_ASSERT(bufferData != nullptr, "VkBufferManager::SyncResidentBuffer requires frontend buffer data");
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bufferObject->MarkPersistentMappedRangeDirty();
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SharedPtr<VkBufferResource> VkBufferManager::GetOrCreateResource(
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const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
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auto existing = std::static_pointer_cast<VkBufferResource>(bufferObject->GetBackendResource());
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if (existing) {
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return existing;
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}
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auto resource = MakeShared<VkBufferResource>();
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bufferObject->SetBackendResource(resource);
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TrackLiveResource(resource);
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return resource;
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}
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const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
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if (bufferSize == 0) {
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MGLOG_E("VkBufferManager::SyncResidentBuffer failed: buffer size is zero");
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void VkBufferManager::TrackLiveResource(const SharedPtr<VkBufferResource>& resource) {
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if (m_liveResources.size() >= kLiveResourcePruneThreshold) {
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std::erase_if(m_liveResources, [](const WeakPtr<VkBufferResource>& weak) { return weak.expired(); });
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}
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m_liveResources.push_back(resource);
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}
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void VkBufferManager::ReleaseAllLiveResources() {
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for (auto& weak : m_liveResources) {
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if (auto resource = weak.lock()) {
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resource->buffer.Destroy();
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resource->storageSize = 0;
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resource->usageFlags = 0;
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resource->lastUseSerial = 0;
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resource->pendingFullUpload = true;
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resource->transientSlice = {};
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resource->transientFrameSerial = 0;
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}
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}
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m_liveResources.clear();
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}
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Bool VkBufferManager::CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size,
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VkBufferUsageFlags usage) {
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// Staged range copies write resident storage with vkCmdCopyBuffer.
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usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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const Bool created = resource.buffer.Create({
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.allocator = m_initInfo.allocator,
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.size = size,
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.usage = usage,
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.memoryUsage = VMA_MEMORY_USAGE_AUTO,
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.allocationFlags = kResidentBufferAllocationFlags,
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});
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if (!created || resource.buffer.Map() == nullptr) {
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MGLOG_E("VkBufferManager::CreateResidentStorage failed (size=%llu)",
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static_cast<unsigned long long>(size));
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resource.buffer.Destroy();
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resource.storageSize = 0;
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resource.usageFlags = 0;
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return false;
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}
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auto& entry = m_residentBuffers[bufferObject.get()];
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entry.aliveRef = bufferObject;
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const auto changeBits = bufferObject->GetChangeBits();
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const Bool needsRecreate = !entry.buffer.IsValid() || entry.size != bufferSize ||
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((entry.usage & requiredUsage) != requiredUsage) ||
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(changeBits & BufferChangeBits::PreferReallocationBit);
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if (needsRecreate) {
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const VkBufferUsageFlags recreatedUsage = entry.usage | requiredUsage;
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DeferResidentRelease(std::move(entry.buffer));
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const Bool created = entry.buffer.Create({
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.allocator = m_initInfo.allocator,
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.size = bufferSize,
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.usage = recreatedUsage,
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.memoryUsage = VMA_MEMORY_USAGE_AUTO,
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.allocationFlags = kResidentBufferAllocationFlags,
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});
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if (!created || entry.buffer.Map() == nullptr) {
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MGLOG_E("VkBufferManager::SyncResidentBuffer failed: unable to create resident buffer");
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entry.buffer.Destroy();
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entry.size = 0;
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entry.usage = 0;
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return false;
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}
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if (!entry.buffer.Upload(bufferData->data(), bufferSize, 0)) {
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MGLOG_E("VkBufferManager::SyncResidentBuffer failed: initial upload failed");
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entry.buffer.Destroy();
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entry.size = 0;
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entry.usage = 0;
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return false;
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}
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entry.size = bufferSize;
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entry.usage = recreatedUsage;
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bufferObject->ClearDirty();
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outSlice = entry.buffer.GetSlice(0, bufferSize);
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return true;
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}
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if (changeBits & BufferChangeBits::DirtyBit) {
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const auto& dirtyRanges = bufferObject->GetDirtyRanges();
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for (const auto& range : dirtyRanges) {
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const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(range.start);
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const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(range.end - range.start);
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if (rangeSize == 0) {
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continue;
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}
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if (!entry.buffer.Upload(bufferData->data() + range.start, rangeSize, rangeOffset)) {
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MGLOG_E("VkBufferManager::SyncResidentBuffer failed: dirty range upload failed");
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return false;
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}
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}
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bufferObject->ClearDirty();
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}
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outSlice = entry.buffer.GetSlice(0, bufferSize);
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resource.storageSize = size;
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resource.usageFlags = usage;
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return true;
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}
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void VkBufferManager::DowngradeResidentBufferToTransient(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
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if (bufferObject == nullptr) {
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return;
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Bool VkBufferManager::SwapStorageAndUploadAll(VkBufferResource& resource,
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MG_State::GLState::BufferObject& bufferObject) {
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const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
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const VkBufferUsageFlags usage = resource.usageFlags;
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DeferRelease(std::move(resource.buffer));
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if (!CreateResidentStorage(resource, size, usage)) {
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resource.pendingFullUpload = true;
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return false;
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}
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auto it = m_residentBuffers.find(bufferObject.get());
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if (it == m_residentBuffers.end()) {
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return;
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if (!resource.buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
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MGLOG_E("VkBufferManager::SwapStorageAndUploadAll: upload failed");
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resource.pendingFullUpload = true;
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return false;
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}
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DeferResidentRelease(std::move(it->second.buffer));
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m_residentBuffers.erase(it);
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resource.pendingFullUpload = false;
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return true;
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}
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void VkBufferManager::DeferResidentRelease(VkBufferObject&& buffer) {
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Bool VkBufferManager::StagedRangeCopy(VkBufferResource& resource, MG_State::GLState::BufferObject& bufferObject,
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SizeT offset, SizeT size) {
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if (!m_copyProvider) {
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return false;
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}
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BufferSlice staging{};
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if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.GetDataReadOnly()->data() + offset,
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static_cast<VkDeviceSize>(size), 16, staging)) {
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return false;
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}
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VkCommandBuffer commandBuffer = m_copyProvider->AcquireBufferCopyCommandBuffer();
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if (commandBuffer == VK_NULL_HANDLE) {
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return false;
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}
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// Order the copy after every prior read/write of this buffer, both from
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// in-flight frames (submission order) and from commands already recorded
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// in this frame's command buffer.
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VkMemoryBarrier beforeBarrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
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beforeBarrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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beforeBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1,
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&beforeBarrier, 0, nullptr, 0, nullptr);
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VkBufferCopy region{};
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region.srcOffset = staging.offset;
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region.dstOffset = static_cast<VkDeviceSize>(offset);
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region.size = static_cast<VkDeviceSize>(size);
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vkCmdCopyBuffer(commandBuffer, staging.buffer, resource.buffer.GetHandle(), 1, ®ion);
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VkMemoryBarrier afterBarrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
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afterBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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afterBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1,
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&afterBarrier, 0, nullptr, 0, nullptr);
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resource.lastUseSerial = m_frameSerial;
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return true;
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}
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void VkBufferManager::OnRespecify(MG_State::GLState::BufferObject& bufferObject) {
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auto* resource = ResourceOf(bufferObject);
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if (!resource) {
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return; // lazy: AcquireResidentSlice performs a full upload on creation
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}
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// Any cached streaming slice refers to the previous contents.
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resource->transientFrameSerial = 0;
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if (!resource->buffer.IsValid()) {
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return; // streaming-only resource: shadow + serial are enough
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}
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const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
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if (size == 0) {
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DeferRelease(std::move(resource->buffer));
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resource->storageSize = 0;
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resource->pendingFullUpload = false;
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return;
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}
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if (size != resource->storageSize || IsResourceBusy(*resource)) {
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// Conditional orphan: only swap the storage when the old one is
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// still referenced by the GPU (or no longer fits).
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SwapStorageAndUploadAll(*resource, bufferObject);
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return;
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}
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
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MGLOG_E("VkBufferManager::OnRespecify: in-place upload failed");
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resource->pendingFullUpload = true;
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}
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}
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void VkBufferManager::OnSubData(MG_State::GLState::BufferObject& bufferObject, SizeT offset, SizeT size) {
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auto* resource = ResourceOf(bufferObject);
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if (!resource) {
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return;
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}
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resource->transientFrameSerial = 0;
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if (!resource->buffer.IsValid() || resource->pendingFullUpload) {
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return;
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}
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if (static_cast<VkDeviceSize>(bufferObject.GetSize()) != resource->storageSize) {
|
||||
resource->pendingFullUpload = true;
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return;
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}
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|
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if (!IsResourceBusy(*resource)) {
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
|
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static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
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MGLOG_E("VkBufferManager::OnSubData: host upload failed");
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resource->pendingFullUpload = true;
|
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}
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return;
|
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}
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||||
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||||
// Busy partial write: stage + GPU copy preserves GL ordering within the
|
||||
// frame and leaves bytes outside the range (possibly GPU-written, e.g.
|
||||
// SSBO) intact. Fall back to a storage swap if staging is unavailable.
|
||||
if (!StagedRangeCopy(*resource, bufferObject, offset, size)) {
|
||||
SwapStorageAndUploadAll(*resource, bufferObject);
|
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}
|
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}
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||||
|
||||
void VkBufferManager::OnFlushMappedRange(MG_State::GLState::BufferObject& bufferObject, Range1D range,
|
||||
Flags<BufferMappingAccessBit> appAccess) {
|
||||
auto* resource = ResourceOf(bufferObject);
|
||||
if (!resource) {
|
||||
return;
|
||||
}
|
||||
resource->transientFrameSerial = 0;
|
||||
if (!resource->buffer.IsValid() || resource->pendingFullUpload) {
|
||||
return;
|
||||
}
|
||||
if (static_cast<VkDeviceSize>(bufferObject.GetSize()) != resource->storageSize) {
|
||||
resource->pendingFullUpload = true;
|
||||
return;
|
||||
}
|
||||
|
||||
const SizeT offset = range.start;
|
||||
const SizeT size = range.end - range.start;
|
||||
// GL_MAP_UNSYNCHRONIZED_BIT: the app guarantees it does not overwrite
|
||||
// data the GPU is still reading; honour it with a direct host write.
|
||||
if ((appAccess & BufferMappingAccessBit::Unsynchronized) || !IsResourceBusy(*resource)) {
|
||||
if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
|
||||
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
|
||||
MGLOG_E("VkBufferManager::OnFlushMappedRange: host upload failed");
|
||||
resource->pendingFullUpload = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!StagedRangeCopy(*resource, bufferObject, offset, size)) {
|
||||
SwapStorageAndUploadAll(*resource, bufferObject);
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::OnResourceDestroyed(SharedPtr<MG_State::GLState::BackendBufferResource>&& resource) {
|
||||
if (!resource) {
|
||||
return;
|
||||
}
|
||||
auto vkResource = std::static_pointer_cast<VkBufferResource>(std::move(resource));
|
||||
if (!vkResource->buffer.IsValid()) {
|
||||
return;
|
||||
}
|
||||
if (m_deferredResourceReleases.empty()) {
|
||||
vkResource->buffer.Destroy();
|
||||
return;
|
||||
}
|
||||
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredResourceReleases.size(),
|
||||
"VkBufferManager::OnResourceDestroyed current frame index out of range");
|
||||
// Keep the whole resource alive until this frame slot's fence has been
|
||||
// waited, then the storage is destroyed with it.
|
||||
m_deferredResourceReleases[m_currentFrameIndex].push_back(std::move(vkResource));
|
||||
}
|
||||
|
||||
Bool VkBufferManager::AcquireResidentSlice(BufferKind kind,
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice) {
|
||||
const VkBufferUsageFlags requiredUsage = GetVkBufferUsage(kind);
|
||||
MOBILEGL_ASSERT(requiredUsage != 0, "VkBufferManager::AcquireResidentSlice unsupported buffer kind");
|
||||
MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::AcquireResidentSlice requires valid buffer object");
|
||||
|
||||
auto resource = GetOrCreateResource(bufferObject);
|
||||
bufferObject->SyncPersistentMappedRange();
|
||||
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (size == 0) {
|
||||
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool needsRecreate = !resource->buffer.IsValid() || resource->storageSize != size ||
|
||||
((resource->usageFlags & requiredUsage) != requiredUsage) ||
|
||||
resource->pendingFullUpload;
|
||||
if (needsRecreate) {
|
||||
const VkBufferUsageFlags usage = resource->usageFlags | requiredUsage;
|
||||
DeferRelease(std::move(resource->buffer));
|
||||
if (!CreateResidentStorage(*resource, size, usage)) {
|
||||
return false;
|
||||
}
|
||||
if (!resource->buffer.Upload(bufferObject->GetDataReadOnly()->data(), size, 0)) {
|
||||
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
|
||||
resource->buffer.Destroy();
|
||||
resource->storageSize = 0;
|
||||
resource->usageFlags = 0;
|
||||
return false;
|
||||
}
|
||||
resource->pendingFullUpload = false;
|
||||
}
|
||||
|
||||
resource->lastUseSerial = m_frameSerial;
|
||||
outSlice = resource->buffer.GetSlice(0, size);
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkBufferManager::AcquireStreamedSlice(BufferKind kind,
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
|
||||
BufferSlice& outSlice) {
|
||||
(void)kind;
|
||||
MOBILEGL_ASSERT(bufferObject != nullptr, "VkBufferManager::AcquireStreamedSlice requires valid buffer object");
|
||||
|
||||
auto resource = GetOrCreateResource(bufferObject);
|
||||
bufferObject->SyncPersistentMappedRange();
|
||||
|
||||
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
|
||||
if (size == 0) {
|
||||
MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Uint64 changeSerial = bufferObject->GetChangeSerial();
|
||||
if (resource->transientFrameSerial == m_frameSerial && resource->transientChangeSerial == changeSerial &&
|
||||
resource->transientSize == size && resource->transientSlice.IsValid()) {
|
||||
outSlice = resource->transientSlice;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->GetDataReadOnly()->data(), size, 16,
|
||||
outSlice)) {
|
||||
return false;
|
||||
}
|
||||
resource->transientSlice = outSlice;
|
||||
resource->transientFrameSerial = m_frameSerial;
|
||||
resource->transientChangeSerial = changeSerial;
|
||||
resource->transientSize = size;
|
||||
|
||||
// Streaming path is authoritative now; release resident storage so we do
|
||||
// not keep a second, stale copy alive (downgrade).
|
||||
if (resource->buffer.IsValid()) {
|
||||
DeferRelease(std::move(resource->buffer));
|
||||
resource->storageSize = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void VkBufferManager::DeferRelease(VkBufferObject&& buffer) {
|
||||
if (!buffer.IsValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_deferredResidentReleases.empty()) {
|
||||
if (m_deferredBufferReleases.empty()) {
|
||||
buffer.Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::DeferResidentRelease current frame index out of range");
|
||||
m_deferredResidentReleases[m_currentFrameIndex].push_back(std::move(buffer));
|
||||
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredBufferReleases.size(),
|
||||
"VkBufferManager::DeferRelease current frame index out of range");
|
||||
m_deferredBufferReleases[m_currentFrameIndex].push_back(std::move(buffer));
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectDeferredResidentReleases(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredResidentReleases.size(),
|
||||
"VkBufferManager::CollectDeferredResidentReleases frame index out of range");
|
||||
m_deferredResidentReleases[frameIndex].clear();
|
||||
void VkBufferManager::CollectDeferredReleases(Uint32 frameIndex) {
|
||||
MOBILEGL_ASSERT(frameIndex < m_deferredBufferReleases.size(),
|
||||
"VkBufferManager::CollectDeferredReleases frame index out of range");
|
||||
m_deferredBufferReleases[frameIndex].clear();
|
||||
m_deferredResourceReleases[frameIndex].clear();
|
||||
}
|
||||
|
||||
VkBufferUsageFlags VkBufferManager::GetVkBufferUsage(BufferKind kind) {
|
||||
@@ -209,46 +519,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectResidentGarbageIfNeeded() {
|
||||
++m_residentGcTick;
|
||||
if (m_residentGcTick < kResidentBufferGCInterval) {
|
||||
return;
|
||||
}
|
||||
CollectResidentGarbageNow();
|
||||
m_residentGcTick = 0;
|
||||
}
|
||||
|
||||
void VkBufferManager::CollectResidentGarbageNow() {
|
||||
Vector<MG_State::GLState::BufferObject*> staleBuffers;
|
||||
staleBuffers.reserve(m_residentBuffers.size());
|
||||
|
||||
for (const auto& [rawBuffer, entry] : m_residentBuffers) {
|
||||
if (entry.aliveRef.expired()) {
|
||||
staleBuffers.push_back(rawBuffer);
|
||||
void VkBufferManager::DestroyAllDeferredReleases() {
|
||||
for (auto& releases : m_deferredBufferReleases) {
|
||||
for (auto& buffer : releases) {
|
||||
buffer.Destroy();
|
||||
}
|
||||
releases.clear();
|
||||
}
|
||||
|
||||
for (const auto* rawBuffer : staleBuffers) {
|
||||
auto it = m_residentBuffers.find(const_cast<MG_State::GLState::BufferObject*>(rawBuffer));
|
||||
if (it == m_residentBuffers.end()) {
|
||||
continue;
|
||||
m_deferredBufferReleases.clear();
|
||||
for (auto& releases : m_deferredResourceReleases) {
|
||||
for (auto& resource : releases) {
|
||||
resource->buffer.Destroy();
|
||||
}
|
||||
DeferResidentRelease(std::move(it->second.buffer));
|
||||
m_residentBuffers.erase(it);
|
||||
releases.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void VkBufferManager::DestroyDeferredResidentReleases() {
|
||||
for (auto& deferredReleases : m_deferredResidentReleases) {
|
||||
deferredReleases.clear();
|
||||
}
|
||||
m_deferredResidentReleases.clear();
|
||||
}
|
||||
|
||||
void VkBufferManager::DestroyResidentBuffers() {
|
||||
for (auto& [_, entry] : m_residentBuffers) {
|
||||
entry.buffer.Destroy();
|
||||
}
|
||||
m_residentBuffers.clear();
|
||||
m_deferredResourceReleases.clear();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
Reference in New Issue
Block a user