[Feat] (DirectVulkan, MG_Impl): GPU transform feedback primitive queries

The TF primitive queries now ride VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
pools when the device reports transformFeedbackQueries: each captured draw
is wrapped in a slot (shared between both GL targets when active
together), and results sum the (written, needed) pairs -
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN from the first,
GL_PRIMITIVES_GENERATED from the second. This is exact through geometry
shaders, so KHR-GL33.transform_feedback.query_geometry_* pass; the CPU
accounting delta remains the fallback for backends without the feature.
This commit is contained in:
BZLZHH
2026-08-01 02:02:35 -04:00
parent f748a06632
commit b9a15aed61
7 changed files with 187 additions and 7 deletions
+4
View File
@@ -225,6 +225,10 @@ namespace MobileGL {
// GetQueryResult64 / DeleteBackendQuery like timer queries.
BackendQueryHandle (*BeginOcclusionQuery)();
void (*EndOcclusionQuery)(BackendQueryHandle query);
// Transform feedback primitive queries backed by real GPU query pools
// (optional; null = frontend falls back to CPU accounting).
BackendQueryHandle (*BeginXfbPrimitivesQuery)(Bool generated);
void (*EndXfbPrimitivesQuery)(BackendQueryHandle query);
Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported
};
struct GlobalBackendFunctionsTable {