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[Feat] implement glBlitFramebuffer, making things start to render
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@@ -13,6 +13,7 @@ namespace MG_GL::GL {
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void BindFramebuffer(GLenum target, GLuint framebuffer);
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void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLenum CheckFramebufferStatus(GLenum target);
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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}
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#endif //MOBILEGL_GL_FRAMEBUFFER_H
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