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[Test] (MG_Test/Program): test for glGetUniformLocation
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@@ -105,4 +105,7 @@ TEST_F(ProgramTest, CompileAndLink) {
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AttachShader(program, vs);
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AttachShader(program, vs);
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AttachShader(program, fs);
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AttachShader(program, fs);
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LinkProgram(program);
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LinkProgram(program);
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EXPECT_EQ(GetUniformLocation(program, "ProjMat"), 0);
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EXPECT_EQ(GetUniformLocation(program, "Gray"), 1);
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EXPECT_EQ(GetUniformLocation(program, "Saturation"), 6);
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}
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}
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