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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectGLES): apply the read buffer when one FBO is bound as both draw and read
- SyncCurrentFBO skips the READ-target pass when the same GL FBO is bound as both draw and read (the common GL_FRAMEBUFFER case), but the read buffer (glReadBuffer) is only applied inside SyncToBackend's READ path — so the skip silently dropped every glReadBuffer change, leaving the backend read buffer stuck at COLOR_ATTACHMENT0. - Extract the read-buffer application into BackendFramebufferObject:: SyncReadBufferToBackend and invoke it from the skip branch (target == Read) as well as from SyncToBackend, so reads always target the right attachment. - Bind the backend FBO as READ inside the helper before glReadBuffer, since the skip path only bound it as DRAW. - Fixes KHR-GL3x.draw_buffers.draw_buffers_1 (reading COLOR_ATTACHMENT1 while the FBO stays GL_FRAMEBUFFER-bound returned attachment 0's value); the render was already correct, only the readback resolved the wrong attachment.
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@@ -2535,6 +2535,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return false;
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}
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void BackendFramebufferObject::SyncReadBufferToBackend(
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const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject) {
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if (!stateFBOObject) {
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return;
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}
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auto frontendReadBuf = stateFBOObject->GetReadBuffer();
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if (frontendReadBuf == m_frontendReadBuffer) {
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return;
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}
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m_frontendReadBuffer = frontendReadBuf;
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GLenum glBackendReadBuffer = GetBackendAttachmentType(frontendReadBuf);
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if (m_backendReadBuffer != glBackendReadBuffer) {
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m_backendReadBuffer = glBackendReadBuffer;
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// glReadBuffer targets whatever FBO is bound to GL_READ_FRAMEBUFFER. When this is
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// reached from SyncCurrentFBO's "same FBO as draw" skip path the backend FBO was
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// only bound as DRAW, so bind it as READ first to route the read buffer correctly.
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Bind(FramebufferTarget::Read);
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g_GLESFuncs.glReadBuffer(glBackendReadBuffer);
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}
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}
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void BackendFramebufferObject::SyncToBackend(
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const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
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#ifdef TRACY_ENABLE
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@@ -2616,16 +2638,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// 2. Remap read buffer. glReadBuffer writes the READ-bound FBO's state, so
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// only apply (and stamp the memo) when this object is bound as READ.
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auto frontendReadBuf = stateFBOObject->GetReadBuffer();
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if (frontendReadBuf != m_frontendReadBuffer && asTarget == FramebufferTarget::Read) {
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m_frontendReadBuffer = frontendReadBuf;
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GLenum glBackendReadBuffer = GetBackendAttachmentType(frontendReadBuf);
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if (m_backendReadBuffer != glBackendReadBuffer) {
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m_backendReadBuffer = glBackendReadBuffer;
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g_GLESFuncs.glReadBuffer(glBackendReadBuffer);
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}
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if (asTarget == FramebufferTarget::Read) {
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SyncReadBufferToBackend(stateFBOObject);
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}
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// -------------------- Attach texture to backend FBO -----------------------
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