[Fix] (MG_Backend/DirectVulkan): use hash to save active render pass

This commit is contained in:
2026-03-06 16:17:56 +08:00
parent 8097c0d7b1
commit bca7328421
4 changed files with 65 additions and 24 deletions
@@ -242,7 +242,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
resource.~TextureResource();
resource.Reset();
auto aspect = GetAspectMaskForFormat(format);