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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (ShaderTranspiler, DirectGLES): support noperspective conformantly instead of stripping it - let the qualifier reach glslang as the core SPIR-V NoPerspective decoration (native on DirectVulkan; SPIRV-Cross emits ESSL noperspective + GL_NV_shader_noperspective_interpolation on DirectGLES), and for GLES devices lacking that extension add StripNoPerspectivePass to drop the decoration and fall back to smooth; the old naked substring erase discarded the interpolation shader packs need and mangled identifiers containing the word
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@@ -1251,15 +1251,13 @@ namespace MobileGL {
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NormalizeLineDirectives(source);
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// remove "noperspective"
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const char* str_np = "noperspective";
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const SizeT len_np = strlen(str_np);
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SizeT noperspectivePos = source.find(str_np);
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while (noperspectivePos != String::npos) {
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// + length of "\n"
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source = source.replace(noperspectivePos, len_np, "");
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noperspectivePos = source.find(str_np);
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}
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// noperspective is intentionally NOT touched here. It is core in desktop GLSL (1.30+)
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// and maps to the core SPIR-V NoPerspective decoration, which DirectVulkan renders
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// natively and SPIRV-Cross turns into ESSL `noperspective` + the
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// GL_NV_shader_noperspective_interpolation extension. The old naked substring erase
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// both discarded that interpolation (shader packs need it) and corrupted any
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// identifier that merely contained the word. The GLES fallback for devices without
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// the extension lives in the backend, where device capabilities are known.
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FilterUnsupportedGpuShaderInt64(source);
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CoerceUniformBlockPackingToStd140(source);
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