[Feat] (ShaderTranspiler, DirectGLES): support noperspective conformantly instead of stripping it - let the qualifier reach glslang as the core SPIR-V NoPerspective decoration (native on DirectVulkan; SPIRV-Cross emits ESSL noperspective + GL_NV_shader_noperspective_interpolation on DirectGLES), and for GLES devices lacking that extension add StripNoPerspectivePass to drop the decoration and fall back to smooth; the old naked substring erase discarded the interpolation shader packs need and mangled identifiers containing the word

This commit is contained in:
2026-07-20 22:59:43 -04:00
parent b6a7807a3a
commit bce9c48c8e
10 changed files with 323 additions and 9 deletions
@@ -0,0 +1,72 @@
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "StripNoPerspectivePass.h"
#include "spirv.hpp"
#include "source/opt/instruction.h"
#include "source/opt/ir_context.h"
#include "source/util/make_unique.h"
#include <vector>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
namespace {
using spvtools::opt::Instruction;
using spvtools::opt::IRContext;
// OpDecorate <target-id> <decoration> [literals...]
// OpMemberDecorate <struct-id> <member> <decoration> [literals...]
constexpr uint32_t kDecorateDecorationOperand = 1;
constexpr uint32_t kMemberDecorateDecorationOperand = 2;
} // namespace
spvtools::opt::Pass::Status StripNoPerspectivePass::Process() {
auto* irContext = context();
// Collect first: KillInst mutates the annotation list being walked.
std::vector<Instruction*> toKill;
for (Instruction& annotation : irContext->annotations()) {
uint32_t decorationOperand = 0;
if (annotation.opcode() == spv::Op::OpDecorate) {
decorationOperand = kDecorateDecorationOperand;
} else if (annotation.opcode() == spv::Op::OpMemberDecorate) {
decorationOperand = kMemberDecorateDecorationOperand;
} else {
continue;
}
if (annotation.NumInOperands() <= decorationOperand) {
continue;
}
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(decorationOperand)) ==
spv::Decoration::NoPerspective) {
toKill.push_back(&annotation);
}
}
if (toKill.empty()) {
return Status::SuccessWithoutChange;
}
for (Instruction* inst : toKill) {
irContext->KillInst(inst);
}
irContext->InvalidateAnalysesExceptFor(IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
spvtools::Optimizer::PassToken StripNoPerspectivePass::CreateStripNoPerspectivePass() {
return spvtools::Optimizer::PassToken(MakeUnique<StripNoPerspectivePass>());
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL
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// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "source/opt/pass.h"
#include "spirv-tools/optimizer.hpp"
#include <Includes.h>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
// Removes the NoPerspective decoration from every interface variable and block member.
// DirectGLES fallback only, for devices that lack GL_NV_shader_noperspective_interpolation:
// SPIRV-Cross renders a NoPerspective-decorated varying as ESSL `noperspective` plus
// `#extension GL_NV_shader_noperspective_interpolation : require`, which such a driver
// rejects. Dropping the decoration falls the varying back to smooth (perspective-correct)
// interpolation - the same visible result the old text-level strip produced, but without
// corrupting identifiers and without touching DirectVulkan, where NoPerspective is native.
// (The exact screen-linear emulation via gl_Position.w / gl_FragCoord.w is a later step.)
class StripNoPerspectivePass : public spvtools::opt::Pass {
public:
const char* name() const override { return "strip-noperspective"; }
Status Process() override;
static spvtools::Optimizer::PassToken CreateStripNoPerspectivePass();
};
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL