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https://github.com/MobileGL-Dev/MobileGL
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[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
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@@ -1,8 +1,7 @@
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#pragma once
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#include "SamplerObject.h"
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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#include "MG_Util/Types.h"
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#include "SamplerObject.h"
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namespace MobileGL {
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enum class TextureTarget {
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@@ -197,6 +196,7 @@ namespace MobileGL {
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}
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};
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// TODO: BaseLevel, MaxLevel, Swizzle
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class ITextureObject {
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public:
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using TargetEnum = TextureTarget;
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