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https://github.com/MobileGL-Dev/MobileGL
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[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
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@@ -132,7 +132,7 @@ namespace MobileGL {
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tshader->setStrings(src, 1);
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tshader->setInvertY(true);
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if (attrib.flags & ShaderCompileBits::CompileForOpenGL) {
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tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientOpenGL, 450);
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tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
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tshader->setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
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tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5);
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} else {
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