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[Perf] (MG_Backend/DirectVulkan, MG_State): stop re-deriving per-draw state
- Memoize the program content hash on ProgramObject (keyed by the backend state version + compile flags; relinking and binding changes invalidate it) and the vertex-input hash on VertexArrayObject (keyed by a new aggregate config version bumped by every attribute mutation). Full-SPIRV XXH64 hashing fell from 13.7% to 1.4% of the render thread. - ProgramObject also gains a link version and a global-UBO content version (bumped by uniform writes and on relink, wrap-safe around the backends' "never uploaded" sentinel) for backends to gate uploads and link caches. - Reuse member scratch vectors in SetupDraw, UploadAndBindVertexBuffers, GetOrCreatePipeline and BindProgramUniformBuffers instead of allocating per draw (~12% of render-thread time was in the allocator). - Replace hot-path dynamic_cast with AsMipmapTexture (storage-type tag + static_cast); TextureObjectMipmap is the only Mipmap-tagged branch. - Register/prune texture aliases only when a new (texture, lifetimeId) identity appears instead of scanning the entire alive map on every sampled-texture sync. - Make the fallback VkPresentModeKHR log strings report the actual mode. Vanilla render-thread share of libMobileGL dropped from 48% to 35% on DirectVulkan (simpleperf, Adreno 830). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -113,6 +113,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkTextureManager* m_textureManager = nullptr;
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VkSamplerManager* m_samplerManager = nullptr;
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mutable SharedPtr<MG_State::GLState::ITextureObject> m_fallbackTexture2D;
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// Per-draw scratch buffers for BindProgramUniformBuffers: reused (clear keeps
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// capacity) so the descriptor-write path stops allocating on every draw.
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Vector<VkWriteDescriptorSet> m_writesScratch;
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Vector<VkDescriptorBufferInfo> m_bufferInfosScratch;
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Vector<VkDescriptorImageInfo> m_imageInfosScratch;
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Vector<VkBufferView> m_texelBufferViewsScratch;
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Vector<Uint32> m_dynamicOffsetsScratch;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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