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[Fix] (MG_Impl/GLImpl): validate DSA texture parameters
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@@ -20,7 +20,7 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
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Bool ValidateTextureLevelNumber(Int level);
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Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
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Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
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Bool ValidateTextureSizeRange(Int width, Int height, Int depth);
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Bool ValidateTextureInternalFormat(TextureInternalFormat format);
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Bool ValidateTextureBorderNumber(Int border);
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Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
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