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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): explicit-LOD blit sampling and present-path hardening - the default-framebuffer blit shader now samples with textureLod 0 (a blit reads exactly the selected level; Adreno 650's implicit-LOD path reads past a single-mip UBWC render target's allocation despite maxLod=0, page-faulting the GPU on MC 26.2's second startup frame once the neighbouring startup staging memory is returned - the invalidated context then failed the next Present submit with EDEADLK/DEVICE_LOST), TransitionToPresent appends the present barrier into the frame's open recording instead of silently dropping it whenever anything was recorded (frames without a default-FBO render pass presented images stuck in their acquired layout), VK_SUBOPTIMAL_KHR acquires are treated as the success they are (image acquired, semaphore signal armed - the early return skipped the fence reset and consumed-flag clear, and callers re-acquired on the same binary semaphore; rebuilds now defer to after the signal is consumed), and validation builds report through VK_EXT_debug_report when VK_EXT_debug_utils is absent instead of aborting instance creation
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@@ -399,6 +399,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<VkExtensionProperties> m_extensions;
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VkInstance m_instance = VK_NULL_HANDLE;
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VkDebugUtilsMessengerEXT m_debugMessenger = VK_NULL_HANDLE;
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// Fallback reporting channel for drivers that ship the validation layers but
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// only expose the older VK_EXT_debug_report (Adreno 650 / Vulkan 1.1.128).
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VkDebugReportCallbackEXT m_debugReportCallback = VK_NULL_HANDLE;
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PhysicalDevice m_physicalDevice;
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VkDevice m_device = VK_NULL_HANDLE;
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VmaAllocator m_allocator = nullptr;
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@@ -549,6 +552,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void CreateInstance();
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VkResult SetupDebugMessenger();
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VkResult DestroyDebugMessenger();
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VkResult SetupDebugReportCallback();
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void DestroyDebugReportCallback();
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VkDebugUtilsMessengerCreateInfoEXT PopulateDebugMessengerCreateInfo();
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void CreateSurface();
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void PickPhysicalDevice();
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