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https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 18:13:23 +09:00
[Fix] (Magma): decline programs whose final SPIR-V fails validation instead of handing the module to the driver
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@@ -12,7 +12,9 @@
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#include "MG_Util/ShaderTranspiler/ShaderCompiler.h"
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#include "MG_Util/ShaderTranspiler/SpvcSession.h"
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#include "MG_Util/ShaderTranspiler/Types.h"
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#include <Config.h>
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#include <algorithm>
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#include <atomic>
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#include <bit>
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#include <cmath>
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#include <cstring>
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@@ -2273,8 +2275,84 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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}
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// ScreenModuleForDriver's memory. Keyed by content, never by program: the same bytes get
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// the same answer whichever program, variant or session carries them.
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struct DriverModuleVerdictCache {
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struct Entry {
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Uint64 wordCount = 0;
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Bool valid = true;
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String reason;
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};
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// Generous for any one application's distinct stage modules; past it the whole table
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// is dropped rather than tracked per entry - a re-validation is the only cost.
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static constexpr SizeT kMaxEntries = 8192;
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std::mutex mutex;
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UnorderedMap<Uint64, Entry> entries;
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std::atomic<Uint64> validatorRuns{0};
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};
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DriverModuleVerdictCache& GetDriverModuleVerdictCache() {
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// Leaked on purpose: screened from session threads that may outlive static destruction.
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static auto* cache = new DriverModuleVerdictCache();
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return *cache;
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}
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} // namespace
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ProgramFactory::DriverModuleVerdict ProgramFactory::ScreenModuleForDriver(const Vector<Uint>& spirv,
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Bool allowInvalid, String* outReason) {
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if (outReason != nullptr) outReason->clear();
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if (spirv.empty()) return DriverModuleVerdict::Valid;
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auto& cache = GetDriverModuleVerdictCache();
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const Uint64 key = XXH64(spirv.data(), spirv.size() * sizeof(Uint), 0);
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Bool valid = true;
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String reason;
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Bool known = false;
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{
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const std::lock_guard<std::mutex> lock(cache.mutex);
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const auto it = cache.entries.find(key);
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if (it != cache.entries.end() && it->second.wordCount == spirv.size()) {
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known = true;
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valid = it->second.valid;
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reason = it->second.reason;
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}
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}
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if (!known) {
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// Outside the lock: two threads screening the same new module both validate, and
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// agree; nothing waits on another session's spirv-val.
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MG_Util::ShaderTranspiler::ShaderCompiler::PrepareSpirvValidation();
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cache.validatorRuns.fetch_add(1, std::memory_order_relaxed);
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spv_context context = spvContextCreate(GetSpirvTargetEnv(spirv));
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spv_validator_options options = spvValidatorOptionsCreate();
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spvValidatorOptionsSetFriendlyNames(options, true);
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spv_const_binary_t binary = {spirv.data(), spirv.size()};
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spv_diagnostic diagnostic = nullptr;
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const spv_result_t result = spvValidateWithOptions(context, options, &binary, &diagnostic);
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valid = result == SPV_SUCCESS;
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if (!valid) {
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reason = diagnostic != nullptr && diagnostic->error != nullptr ? diagnostic->error : "<no diagnostic>";
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// The process-wide counter the validating test lanes assert on.
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MG_Util::ShaderTranspiler::ShaderCompiler::NoteSpirvValidationFailure();
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}
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spvDiagnosticDestroy(diagnostic);
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spvValidatorOptionsDestroy(options);
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spvContextDestroy(context);
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const std::lock_guard<std::mutex> lock(cache.mutex);
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if (cache.entries.size() >= DriverModuleVerdictCache::kMaxEntries) cache.entries.clear();
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cache.entries[key] = DriverModuleVerdictCache::Entry{spirv.size(), valid, reason};
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}
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if (valid) return DriverModuleVerdict::Valid;
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if (outReason != nullptr) *outReason = Move(reason);
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return allowInvalid ? DriverModuleVerdict::AdmittedInvalid : DriverModuleVerdict::DeclinedInvalid;
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}
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Uint64 ProgramFactory::DriverModuleValidatorRuns() {
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return GetDriverModuleVerdictCache().validatorRuns.load(std::memory_order_relaxed);
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}
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// A shader that assigns gl_FragDepth (SPIR-V DepthReplacing) supplies depth itself
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// instead of taking the pipeline's interpolated Z, so a driver that varies the vertex
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// position math between pipelines cannot desynchronize it; the blended depth-write
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@@ -3814,27 +3892,42 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool remapOk = RemapDescriptorBindingsForVulkan(moduleSpirvs, m_maxBindings, moduleSpirvs);
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MOBILEGL_ASSERT(remapOk, "ProgramFactory::GetOrCreateProgram: descriptor binding remap failed");
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// Last look at the exact bytes the driver receives, in EVERY build rather than only in
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// DEBUG or with MOBILEGL_ENABLE_SPIRV_VALIDATION armed, and for every stage BEFORE any
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// module is created. By here the descriptor bindings have been remapped and the layout
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// about to be reflected describes the remapped module, so there is no module left that
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// is both valid and consistent with it to fall back to (the recovery that exists lives
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// one step earlier, at the clip/XFB fixups). What is left is to keep the bytes away from
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// the driver: a driver is not a validating entry point, and an invalid module it accepts
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// can fault the GPU into device loss (a frontend translation once put a sampler inside
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// the default uniform block, and Adreno page-faulted reading its "descriptor" out of
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// uniform-buffer bytes). One invalid stage declines the whole program: no shader module
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// of it is created, and every draw or dispatch of it is refused by name
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// (VkProgramObject::invalidSpirvDeclined). MOBILEGL_MAGMA_ALLOW_INVALID_SPIRV hands the
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// bytes over anyway, for diagnosing a driver that copes.
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for (SizeT i = 0; i < moduleCount; ++i) {
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String reason;
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const DriverModuleVerdict verdict = ScreenModuleForDriver(
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moduleSpirvs[i], MG_Config::Features.MagmaAllowInvalidSpirv, &reason);
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if (verdict == DriverModuleVerdict::DeclinedInvalid) {
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MGLOG_E_ONCE("ProgramFactory: declining program %u - its stage %d module fails SPIR-V validation (%s); "
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"no shader module is created and its draws are refused. "
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"MOBILEGL_MAGMA_ALLOW_INVALID_SPIRV=1 hands such modules to the driver anyway.",
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program.GetExternalIndex(), static_cast<Int>(stages[i]), reason.c_str());
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entry.invalidSpirvDeclined = true;
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break;
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}
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if (verdict == DriverModuleVerdict::AdmittedInvalid) {
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MGLOG_E_ONCE("ProgramFactory: handing vkCreateShaderModule an INVALID module for program %u stage %d "
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"because MOBILEGL_MAGMA_ALLOW_INVALID_SPIRV is set (%s)",
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program.GetExternalIndex(), static_cast<Int>(stages[i]), reason.c_str());
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}
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}
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for (SizeT i = 0; i < moduleCount && !entry.invalidSpirvDeclined; ++i) {
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auto& moduleSpv = moduleSpirvs[i];
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if (moduleSpv.empty()) continue;
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// Last look at the exact bytes the driver receives, in EVERY build rather than only
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// in DEBUG or with MOBILEGL_ENABLE_SPIRV_VALIDATION armed. This one only reports:
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// by here the descriptor bindings have been remapped and the layout about to be
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// reflected describes the remapped module, so there is no module left that is both
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// valid and consistent with it to fall back to. The recovery lives one step earlier,
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// at the clip/XFB fixups (see the revert there) - which is where a transform can
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// introduce a reference to a delisted interface variable, the failure this whole
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// guard exists for. Anything that reaches this line names itself in the log of a
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// shipping build instead of dying anonymously inside the driver.
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SpirvValidationFailure finalFailure{};
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if (!ValidateTransformedSpirv(moduleSpv, stages[i], program.GetExternalIndex(), &finalFailure)) {
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MGLOG_E_ONCE("ProgramFactory: handing vkCreateShaderModule an INVALID module for program %u stage %d - "
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"a backend transform after the clip/XFB fixups broke it (%s)",
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program.GetExternalIndex(), static_cast<Int>(stages[i]),
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finalFailure.message.c_str());
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}
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// Does the stage the driver will treat as the last pre-rasterization one actually
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// carry Xfb? Asked of the FINAL bytes, so it answers for whatever the whole transform
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// chain produced - a rewound clip/XFB backstop, a capture pass that resolved no
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