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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
[Feat]: (MG_Test/Program): add test to check optfine shader behavior
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@@ -835,4 +835,104 @@ TEST_F(ProgramTest, MinecraftTexColor1_21_6) {
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spvcSession.Compile(&result);
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spvcSession.Compile(&result);
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printf("%s\n\n", result);
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printf("%s\n\n", result);
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}
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}
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}
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}
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const char* optifine_vs1 = R"(#version 460 core
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in vec3 Position;
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in vec2 UV0;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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out vec2 texCoord0;
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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texCoord0 = UV0;
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}
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)";
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const char* optifine_fs1 = R"(#version 460 core
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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in vec2 texCoord0;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(Sampler0, texCoord0);
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if (color.a == 0.0) {
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discard;
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}
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fragColor = color * ColorModulator;
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})";
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TEST_F(ProgramTest, CompileAndLinkOptfineSample1) {
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char infoLog[1024] = "";
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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ShaderSource(fs, 1, &optifine_fs1, NULL);
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CompileShader(fs);
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GLint fsStatus = GL_FALSE;
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GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
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GetShaderInfoLog(fs, 1024, nullptr, infoLog);
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ASSERT_EQ(fsStatus, GL_TRUE) << infoLog;
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &optifine_vs1, NULL);
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CompileShader(vs);
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GLint vsStatus = GL_FALSE;
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GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
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GetShaderInfoLog(vs, 1024, nullptr, infoLog);
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ASSERT_EQ(vsStatus, GL_TRUE) << infoLog;
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GLuint program = CreateProgram();
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AttachShader(program, fs);
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AttachShader(program, vs);
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BindAttribLocation(program, 0, "Position");
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BindAttribLocation(program, 2, "UV0");
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BindAttribLocation(program, 1, "Color");
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LinkProgram(program);
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GLint linkStatus = GL_FALSE;
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GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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ASSERT_EQ(linkStatus, GL_TRUE);
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printf("Program linked.\n");
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UseProgram(program);
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GLint posLoc = GetAttribLocation(program, "Position");
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ASSERT_EQ(posLoc, 0);
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GLint uv0Loc = GetAttribLocation(program, "UV0");
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ASSERT_EQ(uv0Loc, 2);
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auto programObject = MG_State::pGLContext->GetCurrentProgram();
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auto& spirvs = programObject->GetGeneratedSpirv();
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char* found_correct_uv0 = nullptr;
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const char* needle = "layout(location = 2) in vec2 UV0;";
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for (auto spirv: spirvs) {
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MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirv);
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spvc_compiler_options options;
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spvcSession.CreateOptions(&options);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 460);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_FALSE);
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// spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
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spvcSession.SetOptions(options);
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const char* result = nullptr;
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spvcSession.Compile(&result);
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printf("%s\n\n", result);
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const char* ret = strstr(result, needle);
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if (ret)
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found_correct_uv0 = (char*)ret;
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}
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ASSERT_TRUE(found_correct_uv0 != nullptr) << "Not found correct attribute in generated shader.\n(Searching for \"" << needle << "\")";
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}
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@@ -342,41 +342,37 @@ TEST_F(ProgramUtilTest, DecompProgram) {
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const char* blit_vs = R"(#version 460 core
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const char* blit_vs = R"(#version 460 core
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in vec3 Position;
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in vec3 Position;
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in vec2 UV;
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in vec2 UV0;
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in vec4 Color;
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uniform mat4 ModelViewMat;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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uniform mat4 ProjMat;
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out vec2 texCoord;
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out vec2 texCoord0;
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out vec4 vertexColor;
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void main() {
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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texCoord = UV;
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texCoord0 = UV0;
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vertexColor = Color;
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}
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}
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)";
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)";
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const char* blit_fs = R"(#version 460 core
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const char* blit_fs = R"(#version 460 core
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uniform sampler2D DiffuseSampler;
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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uniform vec4 ColorModulator;
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in vec2 texCoord;
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in vec2 texCoord0;
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in vec4 vertexColor;
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out vec4 fragColor;
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out vec4 fragColor;
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void main() {
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void main() {
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vec4 color = texture(DiffuseSampler, texCoord) * vertexColor;
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vec4 color = texture(Sampler0, texCoord0);
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if (color.a == 0.0) {
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// blit final output of compositor into displayed back buffer
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discard;
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}
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fragColor = color * ColorModulator;
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fragColor = color * ColorModulator;
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}
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})";
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)";
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TEST_F(ProgramUtilTest, CompileAndLinkBlitProgram) {
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TEST_F(ProgramUtilTest, CompileAndLinkBlitProgram) {
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using namespace MG_Util::ShaderTranspiler;
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using namespace MG_Util::ShaderTranspiler;
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@@ -396,7 +392,7 @@ TEST_F(ProgramUtilTest, CompileAndLinkBlitProgram) {
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UnorderedMap<String, Uint> attribLocations;
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UnorderedMap<String, Uint> attribLocations;
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attribLocations["Position"] = 0;
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attribLocations["Position"] = 0;
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attribLocations["UV"] = 2;
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attribLocations["UV0"] = 2;
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ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
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ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
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.shaders = {vs_res.value(), fs_res.value()},
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.shaders = {vs_res.value(), fs_res.value()},
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@@ -416,9 +412,13 @@ TEST_F(ProgramUtilTest, CompileAndLinkBlitProgram) {
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auto it = attribLocations.find(in.name);
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auto it = attribLocations.find(in.name);
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if (it != attribLocations.end()) {
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if (it != attribLocations.end()) {
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ASSERT_EQ(it->second, in.layoutLocation());
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ASSERT_EQ(it->second, in.layoutLocation());
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std::cout << in.name << ": location = " << it->second << "\n";
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attribLocations.erase(it);
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}
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}
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}
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}
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ASSERT_TRUE(attribLocations.empty()) << "Not all vertex input location mapped!";
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ProgramBinaryAttrib binaryAttrib{
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ProgramBinaryAttrib binaryAttrib{
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.shaderTypes = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER},
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.shaderTypes = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER},
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.program = *program,
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.program = *program,
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@@ -174,6 +174,10 @@ namespace MobileGL {
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return std::unexpected(r);
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return std::unexpected(r);
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}
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}
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for (auto [name, loc]: attrib.explicitAttribLocations) {
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MGLOG_D("%s: got explicitly set - layout(location = %d) %s;", __func__, loc, name.c_str());
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}
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// UniquePtr<glslang::TIoMapResolver> resolver;
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// UniquePtr<glslang::TIoMapResolver> resolver;
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UniquePtr<TMglGlslIoResolver> resolver;
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UniquePtr<TMglGlslIoResolver> resolver;
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for (unsigned stage = 0; stage < EShLangCount; stage++) {
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for (unsigned stage = 0; stage < EShLangCount; stage++) {
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