mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Fix] (Sampler): carry GL_TEXTURE_BORDER_COLOR with its form, convert per GL 4.6 eq 2.2/2.3, and unify the name and scalar-pname error classes
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Math/FixedPointConversion.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace {
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@@ -22,6 +23,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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return static_cast<Float>(*(const GLint*)param);
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}
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// GL_TEXTURE_BORDER_COLOR is the only sampler parameter with more than one component, and it
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// is also the only one whose meaning depends on WHICH entry point wrote it. Everything else
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// reads exactly one component and does not care.
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Bool IsVectorOnlySamplerPname(GLenum pname) {
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return pname == GL_TEXTURE_BORDER_COLOR;
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}
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Bool ValidateSamplerParameterValue(GLenum pname, const void* param, Bool isFloat, Bool isUnsignedInteger) {
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if (param == nullptr) return false;
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@@ -56,8 +64,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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} // namespace
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// `isIntegerCommand` distinguishes the "I" spellings (glSamplerParameterIiv / Iuiv) from the
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// plain ones. It only matters for GL_TEXTURE_BORDER_COLOR, and there it decides everything:
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// GL 4.6 core 8.10 says the I forms store the components unmodified with an integer internal
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// type, while glSamplerParameteriv converts them to floating point with equation 2.2. Routing
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// both to the same setter - which is what this file used to do - meant glSamplerParameteriv
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// stored raw integers (so a border of 255 became float 255.0 instead of the spec's ~1.19e-7)
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// and glSamplerParameterIiv lost the fact that it was ever an integer at all.
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void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat,
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bool isUnsignedInteger) {
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bool isUnsignedInteger, bool isIntegerCommand) {
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if (param == nullptr) return;
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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@@ -112,6 +127,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (isFloat) {
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const auto* values = (const GLfloat*)param;
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samplerObj->SetBorderColor(FloatVec4(values[0], values[1], values[2], values[3]));
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} else if (!isIntegerCommand) {
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// glSamplerParameteriv: GL 4.6 core equation 2.2 into the FLOAT border colour.
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const auto* values = (const GLint*)param;
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samplerObj->SetBorderColor(FloatVec4(MG_Util::SignedNormalizedInt32ToFloat(values[0]),
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MG_Util::SignedNormalizedInt32ToFloat(values[1]),
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MG_Util::SignedNormalizedInt32ToFloat(values[2]),
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MG_Util::SignedNormalizedInt32ToFloat(values[3])));
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} else if (isUnsignedInteger) {
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const auto* values = (const GLuint*)param;
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samplerObj->SetBorderColorUI(UintVec4(values[0], values[1], values[2], values[3]));
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@@ -128,7 +150,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat,
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bool isUnsignedInteger) {
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bool isUnsignedInteger, bool isIntegerCommand) {
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if (params == nullptr) return;
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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@@ -191,6 +213,16 @@ namespace MobileGL::MG_Impl::GLImpl {
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out[1] = color.y();
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out[2] = color.z();
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out[3] = color.w();
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} else if (!isIntegerCommand) {
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// glGetSamplerParameteriv: the inverse of the write side, GL 4.6 core equation 2.3.
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// Exactly inverse, so a {0,1,2,4} written with glSamplerParameteriv reads back as
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// {0,1,2,4}; a bare truncating cast answered {0,0,0,0}.
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const auto& color = samplerObj->GetBorderColor();
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auto* out = (GLint*)params;
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out[0] = MG_Util::FloatToSignedNormalizedInt32(color.x());
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out[1] = MG_Util::FloatToSignedNormalizedInt32(color.y());
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out[2] = MG_Util::FloatToSignedNormalizedInt32(color.z());
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out[3] = MG_Util::FloatToSignedNormalizedInt32(color.w());
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} else if (isUnsignedInteger) {
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const auto& color = samplerObj->GetBorderColorUI();
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auto* out = (GLuint*)params;
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@@ -293,16 +325,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (sampler == 0) {
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textureUnit.SetSamplerObject(nullptr);
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} else {
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// GL 3.3 core 3.8.2: BindSampler on a name GenSamplers never returned - or one already
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// deleted - is INVALID_OPERATION. SamplerParameter* raises INVALID_VALUE for the same
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// name, which is why this cannot go through the shared SamplerImpl validator.
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if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler_State",
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std::format("Invalid sampler name {}", sampler)));
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return;
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}
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// GL 4.6 core 8.2: BindSampler on a name GenSamplers never returned - or one already
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// deleted - is INVALID_OPERATION, and so is every other sampler entry point on such a
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// name, so the shared validator answers for all of them.
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
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if (!doesSamplerObjectCreated) {
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MG_State::pGLContext->CreateSamplerObject(sampler);
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@@ -356,30 +382,50 @@ namespace MobileGL::MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
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GetSamplerParam_State(sampler, pname, params, false, false);
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GetSamplerParam_State(sampler, pname, params, false, false, false);
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}
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void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
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SetSamplerParam_State(sampler, pname, param, false, true);
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SetSamplerParam_State(sampler, pname, param, false, true, true);
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}
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void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
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SetSamplerParam_State(sampler, pname, param, false, false);
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SetSamplerParam_State(sampler, pname, param, false, false, true);
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}
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void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
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SetSamplerParam_State(sampler, pname, param, false, false);
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SetSamplerParam_State(sampler, pname, param, false, false, false);
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}
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void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
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SetSamplerParam_State(sampler, pname, param, true, false);
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SetSamplerParam_State(sampler, pname, param, true, false, false);
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}
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// GL 4.6 core 8.10: the scalar spellings take "the value of pname", so a pname with more than one
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// component is INVALID_ENUM here rather than something to read four components of. Guarding at
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// the entry point rather than downstream is also what stops the vector path reading twelve bytes
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// past the caller's single stack scalar - taking the address of a by-value argument and handing
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// it to a four-component reader is what these used to do. The texture-side twins already answer
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// INVALID_ENUM for GL_TEXTURE_BORDER_COLOR (TexParameteri/f name it as unsupported outright).
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void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
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if (IsVectorOnlySamplerPname(pname)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SamplerParameteri",
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"pname has more than one component and needs a vector form."));
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return;
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}
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SamplerParameteriv(sampler, pname, ¶m);
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}
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void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
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if (IsVectorOnlySamplerPname(pname)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SamplerParameterf",
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"pname has more than one component and needs a vector form."));
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return;
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}
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SamplerParameterfv(sampler, pname, ¶m);
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}
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@@ -388,15 +434,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
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GetSamplerParam_State(sampler, pname, params, false, true);
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GetSamplerParam_State(sampler, pname, params, false, true, true);
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}
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void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
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GetSamplerParam_State(sampler, pname, params, false, false);
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GetSamplerParam_State(sampler, pname, params, false, false, true);
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}
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void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
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GetSamplerParam_State(sampler, pname, params, true, false);
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GetSamplerParam_State(sampler, pname, params, true, false, false);
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}
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void GenSamplers(GLsizei count, GLuint* samplers) {
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@@ -12,11 +12,17 @@
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
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// GL 4.6 core 8.2: "An INVALID_OPERATION error is generated if sampler is not the name of a
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// sampler object previously returned from a call to GenSamplers." That class is shared by every
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// sampler entry point - BindSampler, SamplerParameter*, GetSamplerParameter* - so this one gate
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// answers for all of them. It used to report INVALID_VALUE (the GL 3.3 wording), which forced
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// BindSampler to carry a bespoke duplicate of the same check just to get the class right.
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Bool ValidateSamplerName(GLuint sampler) {
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if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
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std::format("Invalid sampler name {}", sampler)));
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
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std::format("Invalid sampler name {}", sampler)));
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return false;
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}
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return true;
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