[Feat] (MG_Backend/DirectVulkan): initial real implementation of VkTextureSamplerManager

This commit is contained in:
2026-02-17 23:03:26 +08:00
parent c810b27a83
commit c2a0db3d12
8 changed files with 889 additions and 176 deletions
@@ -8,9 +8,18 @@
#include "VkTextureSamplerManager.h"
#include "MG_State/GLState/Core.h"
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
constexpr Uint64 BuildSamplerKey(Uint externalIndex, Uint16 version) {
return (static_cast<Uint64>(externalIndex) << 16) | static_cast<Uint64>(version);
}
} // namespace
Bool VkTextureSamplerManager::Initialize(const InitInfo& initInfo) {
Shutdown();
m_device = initInfo.device;
m_physicalDevice = initInfo.physicalDevice;
m_commandPool = initInfo.commandPool;
@@ -18,74 +27,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (m_device == VK_NULL_HANDLE || m_physicalDevice == VK_NULL_HANDLE || m_commandPool == VK_NULL_HANDLE ||
m_graphicsQueue == VK_NULL_HANDLE) {
MGLOG_E("VkTextureSamplerManager::Initialize failed: invalid init handles");
MGLOG_E("VkTextureSamplerManager::Initialize failed: invalid Vulkan handles");
Shutdown();
return false;
}
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = 1;
imageInfo.extent.height = 1;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &m_fallbackImage),
"VkTextureSamplerManager::Initialize, vkCreateImage");
VkMemoryRequirements memoryRequirements{};
vkGetImageMemoryRequirements(m_device, m_fallbackImage, &memoryRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memoryRequirements.size;
allocInfo.memoryTypeIndex = FindMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &m_fallbackImageMemory),
"VkTextureSamplerManager::Initialize, vkAllocateMemory");
VK_VERIFY(vkBindImageMemory(m_device, m_fallbackImage, m_fallbackImageMemory, 0),
"VkTextureSamplerManager::Initialize, vkBindImageMemory");
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = m_fallbackImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &m_fallbackImageView),
"VkTextureSamplerManager::Initialize, vkCreateImageView");
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 1.0f;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &m_fallbackSampler),
"VkTextureSamplerManager::Initialize, vkCreateSampler");
if (!UploadFallbackTexture()) {
MGLOG_E("VkTextureSamplerManager::Initialize failed: fallback texture creation failed");
Shutdown();
return false;
}
@@ -93,24 +41,34 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void VkTextureSamplerManager::Shutdown() {
for (auto& [_, resource] : m_textureResources) {
DestroyTextureResource(resource);
}
m_textureResources.clear();
for (auto& [_, sampler] : m_samplers) {
if (m_device != VK_NULL_HANDLE && sampler.handle != VK_NULL_HANDLE) {
vkDestroySampler(m_device, sampler.handle, nullptr);
}
sampler.handle = VK_NULL_HANDLE;
}
m_samplers.clear();
if (m_device != VK_NULL_HANDLE && m_fallbackSampler != VK_NULL_HANDLE) {
vkDestroySampler(m_device, m_fallbackSampler, nullptr);
}
m_fallbackSampler = VK_NULL_HANDLE;
if (m_device != VK_NULL_HANDLE && m_fallbackImageView != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, m_fallbackImageView, nullptr);
}
m_fallbackImageView = VK_NULL_HANDLE;
if (m_device != VK_NULL_HANDLE && m_fallbackImage != VK_NULL_HANDLE) {
vkDestroyImage(m_device, m_fallbackImage, nullptr);
}
m_fallbackImage = VK_NULL_HANDLE;
if (m_device != VK_NULL_HANDLE && m_fallbackImageMemory != VK_NULL_HANDLE) {
vkFreeMemory(m_device, m_fallbackImageMemory, nullptr);
}
m_fallbackSampler = VK_NULL_HANDLE;
m_fallbackImageView = VK_NULL_HANDLE;
m_fallbackImage = VK_NULL_HANDLE;
m_fallbackImageMemory = VK_NULL_HANDLE;
m_device = VK_NULL_HANDLE;
@@ -129,20 +87,247 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
Uint32 VkTextureSamplerManager::FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const {
VkPhysicalDeviceMemoryProperties memoryProperties{};
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memoryProperties);
for (Uint32 i = 0; i < memoryProperties.memoryTypeCount; ++i) {
if ((typeFilter & (1U << i)) &&
(memoryProperties.memoryTypes[i].propertyFlags & properties) == properties) {
return i;
Bool VkTextureSamplerManager::SyncTextureAndGetDescriptor(const MG_State::GLState::ITextureObject& texture,
const MG_State::GLState::SamplerObject* samplerOverride,
VkDescriptorImageInfo& outImageInfo) {
if (m_device == VK_NULL_HANDLE) {
return GetFallbackDescriptor(outImageInfo);
}
auto it = m_textureResources.find(texture.GetExternalIndex());
if (it == m_textureResources.end()) {
TextureResource initial{};
initial.textureExternalIndex = texture.GetExternalIndex();
auto [insertIt, _] = m_textureResources.emplace(texture.GetExternalIndex(), initial);
it = insertIt;
}
if (!EnsureTextureSynced(it->second, texture)) {
return GetFallbackDescriptor(outImageInfo);
}
const MG_State::GLState::SamplerObject* samplerToUse = samplerOverride;
if (!samplerToUse) {
auto textureSampler = texture.GetSamplerObject();
if (textureSampler) {
samplerToUse = textureSampler.get();
}
}
MOBILEGL_ASSERT(false, "VkTextureSamplerManager::FindMemoryType failed");
return 0;
VkSampler sampler = m_fallbackSampler;
if (samplerToUse) {
sampler = GetOrCreateSampler(*samplerToUse);
}
if (sampler == VK_NULL_HANDLE) {
sampler = m_fallbackSampler;
}
if (it->second.view == VK_NULL_HANDLE || sampler == VK_NULL_HANDLE) {
return GetFallbackDescriptor(outImageInfo);
}
outImageInfo.sampler = sampler;
outImageInfo.imageView = it->second.view;
outImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
return true;
}
Bool VkTextureSamplerManager::UploadFallbackTexture() {
Bool VkTextureSamplerManager::EnsureTextureSynced(TextureResource& resource,
const MG_State::GLState::ITextureObject& texture) {
TextureUploadTarget level0Target = TextureUploadTarget::Unknown;
IntVec3 texelSize{0, 0, 0};
SizeT byteSize = 0;
if (!ResolveLevel0(texture, level0Target, texelSize, byteSize)) {
return false;
}
if (!EnsureTextureResource(resource, texture, level0Target, texelSize, byteSize)) {
return false;
}
const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
if (!mipTexture) {
return false;
}
if (!mipTexture->IsStorageDirty(level0Target, 0)) {
return true;
}
if (!UploadLevel0(resource, *mipTexture, level0Target, byteSize)) {
return false;
}
auto& mutableTexture = const_cast<MG_State::GLState::TextureObjectMipmap&>(*mipTexture);
mutableTexture.MarkStorageDirty(level0Target, 0, false);
return true;
}
Bool VkTextureSamplerManager::EnsureTextureResource(TextureResource& resource,
const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget level0Target, const IntVec3& texelSize,
SizeT byteSize) {
const VkFormat format = ResolveTextureFormat(texture.GetFormat());
if (format == VK_FORMAT_UNDEFINED) {
return false;
}
if (texelSize.x() <= 0 || texelSize.y() <= 0 || byteSize == 0) {
return false;
}
if (level0Target != TextureUploadTarget::Texture2D) {
return false;
}
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
resource.extent.height == static_cast<Uint32>(texelSize.y());
if (compatible) {
return true;
}
DestroyTextureResource(resource);
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = static_cast<Uint32>(texelSize.x());
imageInfo.extent.height = static_cast<Uint32>(texelSize.y());
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &resource.image), "vkCreateImage(texture)");
VkMemoryRequirements requirements{};
vkGetImageMemoryRequirements(m_device, resource.image, &requirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = requirements.size;
allocInfo.memoryTypeIndex = FindMemoryType(requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &resource.memory), "vkAllocateMemory(texture)");
VK_VERIFY(vkBindImageMemory(m_device, resource.image, resource.memory, 0), "vkBindImageMemory(texture)");
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = resource.image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view), "vkCreateImageView(texture)");
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.extent = {static_cast<Uint32>(texelSize.x()), static_cast<Uint32>(texelSize.y())};
resource.format = format;
resource.textureExternalIndex = texture.GetExternalIndex();
return true;
}
Bool VkTextureSamplerManager::UploadLevel0(TextureResource& resource,
const MG_State::GLState::TextureObjectMipmap& mipmapTexture,
TextureUploadTarget level0Target, SizeT byteSize) {
auto& mutableTexture = const_cast<MG_State::GLState::TextureObjectMipmap&>(mipmapTexture);
const void* source = mutableTexture.MapMipmapData(level0Target, 0);
if (source == nullptr || byteSize == 0) {
return false;
}
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = byteSize;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_VERIFY(vkCreateBuffer(m_device, &bufferInfo, nullptr, &stagingBuffer), "vkCreateBuffer(staging texture)");
VkMemoryRequirements requirements{};
vkGetBufferMemoryRequirements(m_device, stagingBuffer, &requirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = requirements.size;
allocInfo.memoryTypeIndex =
FindMemoryType(requirements.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &stagingMemory), "vkAllocateMemory(staging texture)");
VK_VERIFY(vkBindBufferMemory(m_device, stagingBuffer, stagingMemory, 0), "vkBindBufferMemory(staging texture)");
void* mapped = nullptr;
VK_VERIFY(vkMapMemory(m_device, stagingMemory, 0, byteSize, 0, &mapped), "vkMapMemory(staging texture)");
std::memcpy(mapped, source, byteSize);
vkUnmapMemory(m_device, stagingMemory);
const Bool ok = ExecuteImmediate([&](VkCommandBuffer commandBuffer) {
VkImageMemoryBarrier toTransferDst{};
toTransferDst.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toTransferDst.srcAccessMask = 0;
toTransferDst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
toTransferDst.oldLayout = resource.layout;
toTransferDst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
toTransferDst.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toTransferDst.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toTransferDst.image = resource.image;
toTransferDst.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toTransferDst.subresourceRange.baseMipLevel = 0;
toTransferDst.subresourceRange.levelCount = 1;
toTransferDst.subresourceRange.baseArrayLayer = 0;
toTransferDst.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &toTransferDst);
VkBufferImageCopy copy{};
copy.bufferOffset = 0;
copy.bufferRowLength = 0;
copy.bufferImageHeight = 0;
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy.imageSubresource.mipLevel = 0;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = 1;
copy.imageOffset = {0, 0, 0};
copy.imageExtent = {resource.extent.width, resource.extent.height, 1};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, resource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&copy);
VkImageMemoryBarrier toSampled{};
toSampled.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toSampled.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
toSampled.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
toSampled.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
toSampled.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toSampled.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toSampled.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toSampled.image = resource.image;
toSampled.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toSampled.subresourceRange.baseMipLevel = 0;
toSampled.subresourceRange.levelCount = 1;
toSampled.subresourceRange.baseArrayLayer = 0;
toSampled.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr, 0, nullptr, 1, &toSampled);
});
vkDestroyBuffer(m_device, stagingBuffer, nullptr);
vkFreeMemory(m_device, stagingMemory, nullptr);
if (!ok) {
return false;
}
resource.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
return true;
}
Bool VkTextureSamplerManager::ExecuteImmediate(const std::function<void(VkCommandBuffer)>& recorder) const {
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = m_commandPool;
@@ -150,73 +335,310 @@ namespace MobileGL::MG_Backend::DirectVulkan {
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
VK_VERIFY(vkAllocateCommandBuffers(m_device, &allocInfo, &commandBuffer),
"VkTextureSamplerManager::UploadFallbackTexture, vkAllocateCommandBuffers");
VK_VERIFY(vkAllocateCommandBuffers(m_device, &allocInfo, &commandBuffer), "vkAllocateCommandBuffers(texture)");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_VERIFY(vkBeginCommandBuffer(commandBuffer, &beginInfo),
"VkTextureSamplerManager::UploadFallbackTexture, vkBeginCommandBuffer");
VK_VERIFY(vkBeginCommandBuffer(commandBuffer, &beginInfo), "vkBeginCommandBuffer(texture)");
VkImageMemoryBarrier toTransfer{};
toTransfer.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toTransfer.srcAccessMask = 0;
toTransfer.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
toTransfer.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
toTransfer.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
toTransfer.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toTransfer.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toTransfer.image = m_fallbackImage;
toTransfer.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toTransfer.subresourceRange.baseMipLevel = 0;
toTransfer.subresourceRange.levelCount = 1;
toTransfer.subresourceRange.baseArrayLayer = 0;
toTransfer.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &toTransfer);
recorder(commandBuffer);
VkClearColorValue clearColor{};
clearColor.float32[0] = 1.0f;
clearColor.float32[1] = 1.0f;
clearColor.float32[2] = 1.0f;
clearColor.float32[3] = 1.0f;
VkImageSubresourceRange clearRange{};
clearRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearRange.baseMipLevel = 0;
clearRange.levelCount = 1;
clearRange.baseArrayLayer = 0;
clearRange.layerCount = 1;
vkCmdClearColorImage(commandBuffer, m_fallbackImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor, 1,
&clearRange);
VkImageMemoryBarrier toShaderRead{};
toShaderRead.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toShaderRead.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
toShaderRead.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
toShaderRead.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
toShaderRead.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toShaderRead.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderRead.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toShaderRead.image = m_fallbackImage;
toShaderRead.subresourceRange = clearRange;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr, 0, nullptr, 1, &toShaderRead);
VK_VERIFY(vkEndCommandBuffer(commandBuffer),
"VkTextureSamplerManager::UploadFallbackTexture, vkEndCommandBuffer");
VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture)");
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE),
"VkTextureSamplerManager::UploadFallbackTexture, vkQueueSubmit");
VK_VERIFY(vkQueueWaitIdle(m_graphicsQueue),
"VkTextureSamplerManager::UploadFallbackTexture, vkQueueWaitIdle");
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE), "vkQueueSubmit(texture)");
VK_VERIFY(vkQueueWaitIdle(m_graphicsQueue), "vkQueueWaitIdle(texture)");
vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
return true;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
void VkTextureSamplerManager::DestroyTextureResource(TextureResource& resource) const {
if (m_device != VK_NULL_HANDLE && resource.view != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, resource.view, nullptr);
}
if (m_device != VK_NULL_HANDLE && resource.image != VK_NULL_HANDLE) {
vkDestroyImage(m_device, resource.image, nullptr);
}
if (m_device != VK_NULL_HANDLE && resource.memory != VK_NULL_HANDLE) {
vkFreeMemory(m_device, resource.memory, nullptr);
}
resource.view = VK_NULL_HANDLE;
resource.image = VK_NULL_HANDLE;
resource.memory = VK_NULL_HANDLE;
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.extent = {0, 0};
resource.format = VK_FORMAT_UNDEFINED;
}
Bool VkTextureSamplerManager::ResolveLevel0(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget& outTarget, IntVec3& outTexelSize,
SizeT& outByteSize) {
const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
if (!mipTexture) {
return false;
}
const auto& targets = texture.GetUploadTargets();
if (targets.empty()) {
return false;
}
outTarget = targets.front();
outTexelSize = mipTexture->GetMipmapTexelSize(outTarget, 0);
outByteSize = mipTexture->GetMipmapByteSize(outTarget, 0);
return outTexelSize.x() > 0 && outTexelSize.y() > 0 && outByteSize > 0;
}
VkFormat VkTextureSamplerManager::ResolveTextureFormat(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::RGBA:
case TextureInternalFormat::RGBA8:
return VK_FORMAT_R8G8B8A8_UNORM;
case TextureInternalFormat::SRGB8Alpha8:
return VK_FORMAT_R8G8B8A8_SRGB;
default:
return VK_FORMAT_UNDEFINED;
}
}
Uint32 VkTextureSamplerManager::FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const {
VkPhysicalDeviceMemoryProperties memProperties{};
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memProperties);
for (Uint32 i = 0; i < memProperties.memoryTypeCount; ++i) {
if ((typeFilter & (1u << i)) != 0 &&
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
return i;
}
}
MOBILEGL_ASSERT(false, "VkTextureSamplerManager::FindMemoryType failed");
return 0;
}
VkSampler VkTextureSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler) {
const Uint64 key = BuildSamplerKey(sampler.GetExternalIndex(), sampler.GetVersion());
auto it = m_samplers.find(key);
if (it != m_samplers.end()) {
return it->second.handle;
}
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = ToVkFilter(sampler.GetMagFilter());
samplerInfo.minFilter = ToVkFilter(sampler.GetMinFilter());
samplerInfo.mipmapMode = ToVkMipmapMode(sampler.GetMipmapMode());
samplerInfo.addressModeU = ToVkAddressMode(sampler.GetWrapS());
samplerInfo.addressModeV = ToVkAddressMode(sampler.GetWrapT());
samplerInfo.addressModeW = ToVkAddressMode(sampler.GetWrapR());
samplerInfo.mipLodBias = sampler.GetLodBias();
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 1.0f;
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc());
samplerInfo.minLod = sampler.GetMinLod();
samplerInfo.maxLod = sampler.GetMaxLod();
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
VkSampler vkSampler = VK_NULL_HANDLE;
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &vkSampler), "vkCreateSampler(texture)");
SamplerCacheEntry entry{};
entry.handle = vkSampler;
entry.externalIndex = sampler.GetExternalIndex();
entry.version = sampler.GetVersion();
m_samplers[key] = entry;
return vkSampler;
}
VkFilter VkTextureSamplerManager::ToVkFilter(SamplerFilterMode mode) {
return mode == SamplerFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
}
VkSamplerMipmapMode VkTextureSamplerManager::ToVkMipmapMode(SamplerMipmapMode mode) {
switch (mode) {
case SamplerMipmapMode::Nearest:
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
case SamplerMipmapMode::Linear:
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
case SamplerMipmapMode::None:
default:
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
}
VkSamplerAddressMode VkTextureSamplerManager::ToVkAddressMode(SamplerWrapMode mode) {
switch (mode) {
case SamplerWrapMode::ClampToEdge:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case SamplerWrapMode::MirroredRepeat:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case SamplerWrapMode::Repeat:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case SamplerWrapMode::ClampToBorder:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
case SamplerWrapMode::MirrorClampToEdge:
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
default:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
}
VkCompareOp VkTextureSamplerManager::ToVkCompareOp(SamplerCompareFunc func) {
switch (func) {
case SamplerCompareFunc::Never:
return VK_COMPARE_OP_NEVER;
case SamplerCompareFunc::Less:
return VK_COMPARE_OP_LESS;
case SamplerCompareFunc::Equal:
return VK_COMPARE_OP_EQUAL;
case SamplerCompareFunc::LessEqual:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case SamplerCompareFunc::Greater:
return VK_COMPARE_OP_GREATER;
case SamplerCompareFunc::NotEqual:
return VK_COMPARE_OP_NOT_EQUAL;
case SamplerCompareFunc::GreaterEqual:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case SamplerCompareFunc::Always:
default:
return VK_COMPARE_OP_ALWAYS;
}
}
Bool VkTextureSamplerManager::UploadFallbackTexture() {
const Uint32 rgba = 0xFFFFFFFFu;
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent = {1, 1, 1};
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &m_fallbackImage), "vkCreateImage(fallback)");
VkMemoryRequirements imageMemReq{};
vkGetImageMemoryRequirements(m_device, m_fallbackImage, &imageMemReq);
VkMemoryAllocateInfo imageAllocInfo{};
imageAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
imageAllocInfo.allocationSize = imageMemReq.size;
imageAllocInfo.memoryTypeIndex = FindMemoryType(imageMemReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_VERIFY(vkAllocateMemory(m_device, &imageAllocInfo, nullptr, &m_fallbackImageMemory),
"vkAllocateMemory(fallback)");
VK_VERIFY(vkBindImageMemory(m_device, m_fallbackImage, m_fallbackImageMemory, 0), "vkBindImageMemory(fallback)");
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = sizeof(rgba);
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_VERIFY(vkCreateBuffer(m_device, &bufferInfo, nullptr, &stagingBuffer), "vkCreateBuffer(fallback)");
VkMemoryRequirements stagingMemReq{};
vkGetBufferMemoryRequirements(m_device, stagingBuffer, &stagingMemReq);
VkMemoryAllocateInfo stagingAllocInfo{};
stagingAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
stagingAllocInfo.allocationSize = stagingMemReq.size;
stagingAllocInfo.memoryTypeIndex =
FindMemoryType(stagingMemReq.memoryTypeBits,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_VERIFY(vkAllocateMemory(m_device, &stagingAllocInfo, nullptr, &stagingMemory), "vkAllocateMemory(fallback)");
VK_VERIFY(vkBindBufferMemory(m_device, stagingBuffer, stagingMemory, 0), "vkBindBufferMemory(fallback)");
void* mapped = nullptr;
VK_VERIFY(vkMapMemory(m_device, stagingMemory, 0, sizeof(rgba), 0, &mapped), "vkMapMemory(fallback)");
std::memcpy(mapped, &rgba, sizeof(rgba));
vkUnmapMemory(m_device, stagingMemory);
const Bool uploadOk = ExecuteImmediate([&](VkCommandBuffer commandBuffer) {
VkImageMemoryBarrier toTransferDst{};
toTransferDst.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toTransferDst.srcAccessMask = 0;
toTransferDst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
toTransferDst.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
toTransferDst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
toTransferDst.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toTransferDst.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toTransferDst.image = m_fallbackImage;
toTransferDst.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toTransferDst.subresourceRange.baseMipLevel = 0;
toTransferDst.subresourceRange.levelCount = 1;
toTransferDst.subresourceRange.baseArrayLayer = 0;
toTransferDst.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &toTransferDst);
VkBufferImageCopy copy{};
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy.imageSubresource.mipLevel = 0;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = 1;
copy.imageExtent = {1, 1, 1};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, m_fallbackImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&copy);
VkImageMemoryBarrier toSampled{};
toSampled.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
toSampled.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
toSampled.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
toSampled.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
toSampled.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
toSampled.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toSampled.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
toSampled.image = m_fallbackImage;
toSampled.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
toSampled.subresourceRange.baseMipLevel = 0;
toSampled.subresourceRange.levelCount = 1;
toSampled.subresourceRange.baseArrayLayer = 0;
toSampled.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr, 0, nullptr, 1, &toSampled);
});
vkDestroyBuffer(m_device, stagingBuffer, nullptr);
vkFreeMemory(m_device, stagingMemory, nullptr);
if (!uploadOk) {
return false;
}
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = m_fallbackImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &m_fallbackImageView), "vkCreateImageView(fallback)");
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_NEAREST;
samplerInfo.minFilter = VK_FILTER_NEAREST;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
samplerInfo.maxAnisotropy = 1.0f;
VK_VERIFY(vkCreateSampler(m_device, &samplerInfo, nullptr, &m_fallbackSampler), "vkCreateSampler(fallback)");
return true;
}
} // namespace MobileGL::MG_Backend::DirectVulkan