[Feat] (MG_State/VertexArrayState): Add SwitchVersion for VA.

This commit is contained in:
BZLZHH
2026-02-03 01:33:50 +08:00
parent 5c63515259
commit c301591dcc
2 changed files with 10 additions and 3 deletions
@@ -29,13 +29,13 @@ namespace MobileGL {
void VertexArrayObject::EnableAttribute(Uint index) { void VertexArrayObject::EnableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return; if (index >= MAX_VERTEX_ATTRIBS) return;
m_attributes[index].Enabled = true; m_attributes[index].Enabled = true;
BumpAttributeFormatVersion(index); BumpAttributeSwitchVersion(index);
} }
void VertexArrayObject::DisableAttribute(Uint index) { void VertexArrayObject::DisableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return; if (index >= MAX_VERTEX_ATTRIBS) return;
m_attributes[index].Enabled = false; m_attributes[index].Enabled = false;
BumpAttributeFormatVersion(index); BumpAttributeSwitchVersion(index);
} }
Bool VertexArrayObject::IsAttributeEnabled(Uint index) const { Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
@@ -109,6 +109,11 @@ namespace MobileGL {
++m_attributeVersions[index].BufferVersion; ++m_attributeVersions[index].BufferVersion;
} }
void VertexArrayObject::BumpAttributeSwitchVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].SwitchVersion;
}
const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const { const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
static VertexAttributeVersion emptyVersion; static VertexAttributeVersion emptyVersion;
if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion; if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
@@ -29,6 +29,7 @@ namespace MobileGL {
struct VertexAttributeVersion { struct VertexAttributeVersion {
Uint16 FormatVersion = 0; Uint16 FormatVersion = 0;
Uint16 BufferVersion = 0; Uint16 BufferVersion = 0;
Uint16 SwitchVersion = 0;
}; };
class VertexArrayObject { class VertexArrayObject {
@@ -62,10 +63,11 @@ namespace MobileGL {
private: private:
void BumpAttributeFormatVersion(Uint index); void BumpAttributeFormatVersion(Uint index);
void BumpAttributeBufferVersion(Uint index); void BumpAttributeBufferVersion(Uint index);
void BumpAttributeSwitchVersion(Uint index);
const Uint m_externalIndex = 0; const Uint m_externalIndex = 0;
Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes; Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes;
Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS> m_attributeVersions; // format version, buffer version Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS> m_attributeVersions;
BindingSlot<BufferObject> m_indexBufferBindingSlot; BindingSlot<BufferObject> m_indexBufferBindingSlot;
}; };
} // namespace GLState } // namespace GLState