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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): draw/read-buffer state could land on the wrong FBO (glDrawBuffer's static-array latch; SyncToBackend emitting glDrawBuffers/glReadBuffer for the non-bound target; no resync on bound-FBO attachment/drawbuffer edits) leaving MC 26.3's OIT color clears as no-ops; apply per bound target and track the FBO object version
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@@ -1177,7 +1177,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
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auto& fbo = bindingSlot.GetBoundObject();
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const bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
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static GLenum bufs[] = {buf};
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const GLenum bufs[] = {buf};
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DrawBuffersForFramebuffer_State(fbo, isDefaultFBO, 1, bufs, true);
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}
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}
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@@ -1406,6 +1406,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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const auto& index = programObject->GetUniformBlockIndex(uniformBlockName);
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MGLOG_D("GBI prog=%u name='%s' -> %d", program, uniformBlockName ? uniformBlockName : "(null)", (Int)index);
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return index;
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}
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@@ -1429,6 +1430,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::to_string(program) + "."));
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return;
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}
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MGLOG_D("UBB prog=%u idx=%u binding=%u", program, uniformBlockIndex, uniformBlockBinding);
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programObject->SetUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
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}
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