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[Feat] (MG_Impl/Texture): implement glTexImage3D in the frontend
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@@ -19,7 +19,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
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Bool ValidateTextureLevelNumber(Int level);
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Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
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Bool ValidateTextureSizeRange(SizeT width, SizeT height);
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Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth);
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Bool ValidateTextureInternalFormat(TextureInternalFormat format);
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Bool ValidateTextureBorderNumber(Int border);
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Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format, TextureInternalFormat internalFormat,
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