mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 22:28:32 +09:00
[Fix] (DirectVulkan): drain frame transients on present-less paths - readback waits, suspended presentation, blocking sync waits and flush completion polls now run Present's per-frame drains (deferred buffer/texture releases, transient arena rewind, descriptor cursors, retired command buffers, conversion caches) whenever every submission is provably complete, so offscreen/minimized workloads stay bounded; never blocks, frames-in-flight overlap untouched
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@@ -264,7 +264,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (result != VK_SUCCESS) {
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return result;
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}
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frame.retiredCommandBuffers.push_back(frame.commandBuffer);
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// lastSubmitIndex was just written by the renderer for the submission
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// that carried this command buffer.
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frame.retiredCommandBuffers.push_back({frame.commandBuffer, frame.lastSubmitIndex});
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frame.commandBuffer = replacement;
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return VK_SUCCESS;
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}
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@@ -274,12 +276,40 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return;
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}
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if (m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE) {
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vkFreeCommandBuffers(m_device, m_commandPool, static_cast<Uint32>(frame.retiredCommandBuffers.size()),
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frame.retiredCommandBuffers.data());
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for (const auto& retired : frame.retiredCommandBuffers) {
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vkFreeCommandBuffers(m_device, m_commandPool, 1, &retired.commandBuffer);
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}
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}
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frame.retiredCommandBuffers.clear();
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}
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void FrameContext::FreeRetiredCommandBuffersCompletedUpTo(Uint64 completedSubmitIndex) {
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if (m_device == VK_NULL_HANDLE || m_commandPool == VK_NULL_HANDLE) {
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return;
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}
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for (auto& frame : m_frames) {
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// Retired buffers are appended in submit order, so the completed
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// ones form a prefix.
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SizeT completedCount = 0;
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while (completedCount < frame.retiredCommandBuffers.size() &&
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frame.retiredCommandBuffers[completedCount].submitIndex <= completedSubmitIndex) {
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vkFreeCommandBuffers(m_device, m_commandPool, 1,
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&frame.retiredCommandBuffers[completedCount].commandBuffer);
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++completedCount;
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}
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if (completedCount > 0) {
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frame.retiredCommandBuffers.erase(frame.retiredCommandBuffers.begin(),
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frame.retiredCommandBuffers.begin() + completedCount);
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}
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}
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}
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void FrameContext::FreeAllRetiredCommandBuffers() {
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for (auto& frame : m_frames) {
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FreeRetiredCommandBuffers(frame);
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}
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}
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void FrameContext::AssertValidFrameIndex(Uint32 frameIndex) const {
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MOBILEGL_ASSERT(frameIndex < m_frames.size(), "FrameContext index out of range");
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}
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