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[Fix] (DirectVulkan): drain frame transients on present-less paths - readback waits, suspended presentation, blocking sync waits and flush completion polls now run Present's per-frame drains (deferred buffer/texture releases, transient arena rewind, descriptor cursors, retired command buffers, conversion caches) whenever every submission is provably complete, so offscreen/minimized workloads stay bounded; never blocks, frames-in-flight overlap untouched
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@@ -345,6 +345,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkFence AcquirePooledSubmitFence();
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void DestroySubmitFencePool();
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Bool HasPendingRecordedWork() const;
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// Frame-boundary housekeeping for paths that never reach Present's
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// tail (present-less readback loops, suspended presentation, blocking
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// sync waits): runs the same per-frame drains Present performs, but
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// only when every queue submission has been observed complete AND no
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// recorded-but-unsubmitted commands exist - i.e. when CPU-GPU overlap
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// is provably already zero. Never blocks (non-blocking fence poll
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// only), so the presenting path's frames-in-flight pipelining is
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// untouched. Returns true when the drain ran.
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Bool TryDrainFrameTransients();
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Vector<SubmitRecord> m_inFlightSubmits;
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Vector<VkFence> m_freeSubmitFences;
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