[Refactor] (MG_Impl/Texture): Optimize code.

This commit is contained in:
BZLZHH
2025-08-14 18:48:03 +08:00
parent 62922288a1
commit c624cc1b0c
3 changed files with 36 additions and 11 deletions
@@ -19,5 +19,7 @@ namespace MobileGL::MG_Impl::GLImpl {
TexturePixelDataType type);
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target);
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl