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[Refactor] (MG_Impl/Texture): Optimize code.
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@@ -19,5 +19,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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TexturePixelDataType type);
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Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
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Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
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Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
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TextureTarget target);
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} // namespace TextureImpl
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} // namespace MobileGL::MG_Impl::GLImpl
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