mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Fix] (ShaderTranspiler, DirectVulkan, MG_IntegrationTest): patch both of iterationRP's under-declared subgroup scratch arrays
The previous commit's fingerprint was pinned to one array's incidental
dimensions - workgroup exactly 32x16x1, element exactly vec2, length
exactly 32 - which is the auto-exposure reduction and nothing else. The
pack ships the same idiom twice:
- auto-exposure: 32x16 (512 invocations), shared vec2 prefixSumCache[32]
- RTW warp: 1024 invocations, shared float prefixSumCache[64]
so the warp kept writing 128 subgroups into 64 entries on an 8-lane
device and the retrace stayed bit-identically wrong (ssim 0.027902).
Key the fingerprint on the pack's idiom instead of one array's shape: a
workgroup array of 32-bit floats indexed by gl_SubgroupID, fed by a
subgroup scan, whose declared length is below ceil(invocations / native
width). Three properties keep that a targeted repair rather than a
general array resizer:
- the index must BE gl_SubgroupID (through OpCopyObject, a signedness
OpBitcast, or a spill whose every store is that id), so an index
masked or clamped into range is left alone;
- the >= 16-lane early-out is retained, so every module on the devices
the pack was written for passes through byte-identical;
- growth is certified against maxComputeSharedMemorySize using a
natural-alignment layout model, and declined outright when a
declaration cannot be sized, so a patched module can never fail
pipeline creation where the original would not have.
Verified against the shaders the CI trace actually contains: of the 14
compute modules in the fixture exactly these two change, the other
twelve are byte-identical, and all fourteen pass spirv-val. The
integration scenario grows a second case for the 1024-invocation shape;
both abort with heap corruption when the patch is disabled.
This commit is contained in:
@@ -109,10 +109,11 @@ namespace {
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return tools.Validate(spirv);
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}
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// iterationRP's reduction fingerprint: 32x16x1, subgroupInclusiveAdd on a
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// vec2, and the pack's own 32-entry gl_SubgroupID-indexed scratch. A second,
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// plainly indexed array rides along to prove the patch is surgical.
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constexpr const char* kIterationRPShapedSource = R"(#version 450 core
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// iterationRP's exposure reduction, as the pack ships it: 32x16 (512
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// invocations), subgroupInclusiveAdd on a vec2, and a 32-entry
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// gl_SubgroupID-indexed scratch. A second, plainly indexed array rides along
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// to prove the patch is surgical.
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constexpr const char* kExposureShapedSource = R"(#version 450 core
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x = 32, local_size_y = 16, local_size_z = 1) in;
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@@ -141,85 +142,195 @@ void main() {
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}
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)";
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// Same scratch idiom, different workgroup shape - NOT iterationRP, so the
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// fingerprint must refuse it even though it would break identically.
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constexpr const char* kWrongWorkgroupShapeSource = R"(#version 450 core
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// The pack's OTHER instance of the same bug, which a fingerprint pinned to the
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// exposure pass's dimensions walks straight past: the RTW importance warp
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// scans a plain float across 1024 invocations into a 64-entry scratch.
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constexpr const char* kRtwWarpShapedSource = R"(#version 450 core
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x = 64, local_size_y = 8, local_size_z = 1) in;
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layout(local_size_x = 1024) in;
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layout(std430, binding = 0) buffer Output { float value; } outputData;
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shared vec2 prefixSumCache[32];
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shared float prefixSumCache[64];
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void main() {
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vec2 v = subgroupInclusiveAdd(vec2(1.0, 0.0));
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float importance = float(gl_LocalInvocationID.x) * 0.5;
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float prefixSum = subgroupInclusiveAdd(importance);
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = v;
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prefixSumCache[gl_SubgroupID] = prefixSum;
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barrier();
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if (gl_LocalInvocationIndex == 0u)
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outputData.value = prefixSumCache[0].x;
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uint loopLength = uint(findMSB(gl_NumSubgroups));
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loopLength += uint(gl_NumSubgroups - (1u << (loopLength - 1u)) > 0u);
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for (uint scanStage = 0u; scanStage < loopLength; ++scanStage) {
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if ((gl_SubgroupID & (1u << scanStage)) > 0u) {
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prefixSum += prefixSumCache[(gl_SubgroupID >> scanStage << scanStage) - 1u];
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = prefixSum;
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}
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barrier();
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}
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if (gl_LocalInvocationID.x == 1023u) outputData.value = prefixSumCache[0];
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}
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)";
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// Right shape, but a float scan and a float[32] scratch - not the pack's
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// vec2 accumulator signature.
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constexpr const char* kWrongElementTypeSource = R"(#version 450 core
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// A subgroup scan, but the scratch is indexed per invocation rather than per
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// subgroup: its size is not a subgroup-count assumption, so it is not ours.
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constexpr const char* kInvocationIndexedSource = R"(#version 450 core
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x = 32, local_size_y = 16, local_size_z = 1) in;
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layout(std430, binding = 0) buffer Output { float value; } outputData;
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shared float cache[32];
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shared vec2 perInvocation[32];
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void main() {
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float v = subgroupInclusiveAdd(float(gl_LocalInvocationIndex));
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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cache[gl_SubgroupID] = v;
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vec2 v = subgroupInclusiveAdd(vec2(float(gl_LocalInvocationIndex), 0.0));
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perInvocation[gl_LocalInvocationIndex & 31u] = v;
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barrier();
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if (gl_LocalInvocationIndex == 0u)
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outputData.value = cache[0];
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if (gl_LocalInvocationIndex == 0u) outputData.value = perInvocation[0].x;
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}
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)";
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// gl_SubgroupID-indexed, but no subgroup scan feeds it and the element type is
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// not the pack's float accumulator.
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constexpr const char* kNonFloatScratchSource = R"(#version 450 core
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x = 32, local_size_y = 16, local_size_z = 1) in;
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layout(std430, binding = 0) buffer Output { uint value; } outputData;
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shared uint tally[32];
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void main() {
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float scan = subgroupInclusiveAdd(float(gl_LocalInvocationIndex));
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tally[gl_SubgroupID] = uint(scan);
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barrier();
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if (gl_LocalInvocationIndex == 0u) outputData.value = tally[0];
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}
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)";
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// gl_SubgroupID-indexed, but masked into range: the declaration is bounded by
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// construction, not a subgroup-count assumption, so it is not the pack's bug.
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constexpr const char* kMaskedSubgroupIndexSource = R"(#version 450 core
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x = 32, local_size_y = 16, local_size_z = 1) in;
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layout(std430, binding = 0) buffer Output { float value; } outputData;
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shared vec2 bounded[8];
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void main() {
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vec2 v = subgroupInclusiveAdd(vec2(float(gl_LocalInvocationIndex), 0.0));
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bounded[gl_SubgroupID & 7u] = v;
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barrier();
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if (gl_LocalInvocationIndex == 0u) outputData.value = bounded[0].x;
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}
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)";
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// Neither of the pack's shapes: a small per-subgroup array in a 256-invocation
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// workgroup, used to prove the width gate keeps EVERY module inert at >= 16 lanes.
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constexpr const char* kForeignShapeSource = R"(#version 450 core
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x = 256) in;
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layout(std430, binding = 0) buffer Output { float value; } outputData;
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shared float partial[4];
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void main() {
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float v = subgroupInclusiveAdd(float(gl_LocalInvocationID.x));
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if (gl_SubgroupID < 4u) partial[gl_SubgroupID] = v;
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barrier();
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if (gl_LocalInvocationID.x == 0u) outputData.value = partial[0];
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}
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)";
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// No subgroup construct at all.
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constexpr const char* kSubgroupFreeSource = R"(#version 450 core
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layout(local_size_x = 32, local_size_y = 16, local_size_z = 1) in;
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layout(std430, binding = 0) buffer Output { float value; } outputData;
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shared vec2 scratch[32];
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void main() {
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scratch[gl_LocalInvocationIndex & 31u] = vec2(float(gl_LocalInvocationIndex), 0.0);
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barrier();
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if (gl_LocalInvocationIndex == 0u) outputData.value = scratch[0].x;
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}
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)";
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} // namespace
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TEST(FixIterationRPSubgroupScratchPass, GrowsThePacksScratchForNarrowSubgroups) {
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const Vector<Uint32> input = CompileCompute(kIterationRPShapedSource);
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TEST(FixIterationRPSubgroupScratchPass, GrowsTheExposureScratchForNarrowSubgroups) {
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const Vector<Uint32> input = CompileCompute(kExposureShapedSource);
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ASSERT_FALSE(input.empty());
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ASSERT_EQ(WorkgroupArrayLengths(input), (std::vector<Uint32>{4u, 32u}));
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// lavapipe: 8-lane subgroups over 512 invocations need 64 entries; the
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// plainly indexed neighbour must keep its 4.
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, output, 8u, true));
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, output, 8u, 32768u, true));
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EXPECT_EQ(WorkgroupArrayLengths(output), (std::vector<Uint32>{4u, 64u}));
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EXPECT_TRUE(Validates(output));
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}
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TEST(FixIterationRPSubgroupScratchPass, LeavesPackWidthAssumptionsAloneOnWideDevices) {
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const Vector<Uint32> input = CompileCompute(kIterationRPShapedSource);
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// The regression the CI retrace caught: patching only the exposure pass leaves
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// this one writing 128 subgroups into 64 entries, and the frame stays wrong.
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TEST(FixIterationRPSubgroupScratchPass, GrowsTheRtwWarpScratchForNarrowSubgroups) {
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const Vector<Uint32> input = CompileCompute(kRtwWarpShapedSource);
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ASSERT_FALSE(input.empty());
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ASSERT_EQ(WorkgroupArrayLengths(input), (std::vector<Uint32>{64u}));
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// >= 16 lanes means at most 32 subgroups: the pack's declared size holds and
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// the module must pass through byte-identical.
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for (const Uint32 nativeSize : {16u, 32u, 64u, 128u}) {
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, output, nativeSize, true));
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EXPECT_EQ(output, input) << "native width " << nativeSize;
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, output, 8u, 32768u, true));
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EXPECT_EQ(WorkgroupArrayLengths(output), (std::vector<Uint32>{128u}));
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EXPECT_TRUE(Validates(output));
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}
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TEST(FixIterationRPSubgroupScratchPass, LeavesPackWidthAssumptionsAloneOnWideDevices) {
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// Both shapes are sized for >= 16 lanes (512/16 = 32, 1024/16 = 64), so on
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// every such device the modules must pass through byte-identical.
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for (const char* source : {kExposureShapedSource, kRtwWarpShapedSource}) {
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const Vector<Uint32> input = CompileCompute(source);
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ASSERT_FALSE(input.empty());
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for (const Uint32 nativeSize : {16u, 32u, 64u, 128u}) {
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(
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input, output, nativeSize, 32768u, true));
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EXPECT_EQ(output, input) << "native width " << nativeSize;
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}
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}
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}
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TEST(FixIterationRPSubgroupScratchPass, RefusesAModuleOutsideTheFingerprint) {
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for (const char* source : {kWrongWorkgroupShapeSource, kWrongElementTypeSource}) {
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TEST(FixIterationRPSubgroupScratchPass, RefusesAModuleOutsideTheIdiom) {
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for (const char* source : {kInvocationIndexedSource, kNonFloatScratchSource,
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kSubgroupFreeSource, kMaskedSubgroupIndexSource}) {
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const Vector<Uint32> input = CompileCompute(source);
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ASSERT_FALSE(input.empty());
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, output, 8u, true));
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, output, 8u, 32768u, true));
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EXPECT_EQ(output, input);
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}
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}
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TEST(FixIterationRPSubgroupScratchPass, IsIdempotent) {
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const Vector<Uint32> input = CompileCompute(kIterationRPShapedSource);
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// A grown array that would not fit the device's shared memory is left alone:
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// a pipeline that cannot be created is worse than the pack's own overrun.
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// The width gate is what keeps unrelated shaders untouched on the devices the pack
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// was written for: at >= 16 lanes nothing is rewritten, whatever its shape.
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TEST(FixIterationRPSubgroupScratchPass, LeavesEveryModuleAloneAtThePacksAssumedWidth) {
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const Vector<Uint32> input = CompileCompute(kForeignShapeSource);
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ASSERT_FALSE(input.empty());
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Vector<Uint32> once;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, once, 8u, true));
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Vector<Uint32> twice;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(once, twice, 8u, true));
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EXPECT_EQ(twice, once);
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for (const Uint32 nativeSize : {16u, 32u, 64u}) {
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(
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input, output, nativeSize, 32768u, true));
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EXPECT_EQ(output, input) << "native width " << nativeSize;
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}
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}
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TEST(FixIterationRPSubgroupScratchPass, RefusesGrowthThatWouldNotFitSharedMemory) {
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const Vector<Uint32> input = CompileCompute(kRtwWarpShapedSource);
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ASSERT_FALSE(input.empty());
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, output, 8u, 256u, true));
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EXPECT_EQ(output, input);
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}
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TEST(FixIterationRPSubgroupScratchPass, IsIdempotent) {
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for (const char* source : {kExposureShapedSource, kRtwWarpShapedSource}) {
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const Vector<Uint32> input = CompileCompute(source);
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ASSERT_FALSE(input.empty());
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Vector<Uint32> once;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(input, once, 8u, 32768u, true));
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Vector<Uint32> twice;
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ASSERT_TRUE(ShaderCompiler::FixIterationRPSubgroupScratchForVulkan(once, twice, 8u, 32768u, true));
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EXPECT_EQ(twice, once);
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}
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}
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