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https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 18:13:23 +09:00
Magma: the pipeline, program and sampler hashes read their thread_local state once per hash (GetOrCreatePipeline 0.026 -> 0.013 ms/frame).
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@@ -2575,26 +2575,28 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ProgramFactory::HashType ProgramFactory::ComputeHash(const MagmaProgramSource& program,
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CompileOptionFlags flags) const {
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XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
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// P15: one read of the thread_local per hash (emulated TLS: every read is a call).
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XXH64_state_t* const hashState = m_hashState;
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XXHASH_VERIFY(XXH64_reset(hashState, m_config.CacheVersion));
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// We expect shader stages in program object are sorted
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const auto& spirvs = program.GetGeneratedSpirv();
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for (const auto& spv : spirvs) {
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XXHASH_VERIFY(XXH64_update(m_hashState, spv.data(), spv.size() * sizeof(Uint)));
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XXHASH_VERIFY(XXH64_update(hashState, spv.data(), spv.size() * sizeof(Uint)));
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, &flags, sizeof(CompileOptionFlags)));
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XXHASH_VERIFY(XXH64_update(hashState, &flags, sizeof(CompileOptionFlags)));
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// Only FragCoordYFlip variants bake the height in, so mixing it unconditionally would
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// re-key every program in the cache on a resize for no reason.
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if (flags & CompileOptionBit::FragCoordYFlip) {
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XXHASH_VERIFY(XXH64_update(m_hashState, &m_defaultFramebufferHeight,
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XXHASH_VERIFY(XXH64_update(hashState, &m_defaultFramebufferHeight,
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sizeof(m_defaultFramebufferHeight)));
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}
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// Include UBO block bindings in hash so different binding configurations produce different entries
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const Uint32 blockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
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XXHASH_VERIFY(XXH64_update(m_hashState, &blockCount, sizeof(blockCount)));
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XXHASH_VERIFY(XXH64_update(hashState, &blockCount, sizeof(blockCount)));
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for (Uint32 i = 0; i < blockCount; ++i) {
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const Uint32 binding = program.GetUniformBlockBinding(i);
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XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding)));
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XXHASH_VERIFY(XXH64_update(hashState, &binding, sizeof(binding)));
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}
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// The transform feedback capture layout is baked into the modules by
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@@ -2605,18 +2607,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// hashed for a capturing compile, so nothing else changes key.
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if (flags & CompileOptionBit::XfbCapture) {
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for (const auto& varying : program.GetTransformFeedbackVaryings()) {
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XXHASH_VERIFY(XXH64_update(m_hashState, varying.name.data(), varying.name.size()));
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XXHASH_VERIFY(XXH64_update(m_hashState, &varying.bufferIndex, sizeof(varying.bufferIndex)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &varying.offsetBytes, sizeof(varying.offsetBytes)));
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XXHASH_VERIFY(XXH64_update(hashState, varying.name.data(), varying.name.size()));
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XXHASH_VERIFY(XXH64_update(hashState, &varying.bufferIndex, sizeof(varying.bufferIndex)));
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XXHASH_VERIFY(XXH64_update(hashState, &varying.offsetBytes, sizeof(varying.offsetBytes)));
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}
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const SizeT bufferCount = program.GetTransformFeedbackBufferCount();
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for (SizeT i = 0; i < bufferCount; ++i) {
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const Uint32 stride = program.GetTransformFeedbackStride(static_cast<Uint32>(i));
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XXHASH_VERIFY(XXH64_update(m_hashState, &stride, sizeof(stride)));
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XXHASH_VERIFY(XXH64_update(hashState, &stride, sizeof(stride)));
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}
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}
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HashType hash = XXH64_digest(m_hashState);
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HashType hash = XXH64_digest(hashState);
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return hash;
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}
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