[Test] (piglit-android): add on-device piglit harness for MobileGL - patched waffle (WAFFLE_EGL_LIBRARY/WAFFLE_GL_LIBRARY overrides so waffle drives libMobileGL.so directly, AImageReader-backed windows for DirectVulkan since Android ICDs lack VK_EXT_headless_surface, WAFFLE_FORCE_GL_CONTEXT_VERSION to upgrade piglit's low compat context requests to 3.3 core, meson cross fixes) and patched piglit (Android platform support, EGL support decoupled from the X11-dependent EGL tests, and a dispatch-init fix: the waffle resolvers were never installed because gl_fw is NULL during framework construction, so gl* silently bound to the system driver via the DT_NEEDED libEGL's eglGetProcAddress), plus the adb chunked runner with PIGLIT-result parsing, a results comparator, cross-file examples, and the piglit-on-android skill

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# piglit on Android against MobileGL
Run [piglit](https://gitlab.freedesktop.org/mesa/piglit) desktop-GL tests on a
connected Android device with **MobileGL as the OpenGL implementation**, for
both backends:
- `DirectGLES` — MobileGL over the system GLES driver (or ANGLE with
`--use-angle`)
- `DirectVulkan` — MobileGL over the system Vulkan driver
No APK and no on-device python: piglit test binaries run as the adb shell user
from `/data/local/tmp`, create contexts through waffle's `surfaceless_egl`
platform, and waffle is pointed at `libMobileGL.so` (which exports the full
`egl*`/`gl*` API under real names).
## How it fits together
```
piglit test binary (aarch64, bionic)
└─ waffle surfaceless_egl (patched)
├─ WAFFLE_EGL_LIBRARY=libMobileGL.so → dlopen MobileGL as the EGL impl
├─ WAFFLE_GL_LIBRARY=libMobileGL.so → waffle_dl_sym resolves gl* here
├─ WAFFLE_FORCE_GL_CONTEXT_VERSION=33core
│ upgrades low compat context requests to GL 3.3 core (never
│ downgrades) so piglit's supports_gl_compat_version=10 tests run
└─ WAFFLE_ANDROID_WINDOW=imagereader (DirectVulkan only)
windows are AImageReader ANativeWindows instead of EGL pbuffers,
because Android ICDs lack VK_EXT_headless_surface which the
MobileGL pbuffer path needs
└─ libMobileGL.so
├─ DirectGLES: dlopens the real system libEGL.so internally
└─ DirectVulkan: links libvulkan.so
```
Key rule: **never name MobileGL `libEGL.so`** anywhere on `LD_LIBRARY_PATH`
the DirectGLES backend loads the system driver with a bare-soname
`dlopen("libEGL.so")` and would recursively pick itself up.
## One-time setup (host: macOS/Linux with the Android NDK)
```sh
WORK=path/to/workdir && cd $WORK
git clone --depth 1 https://gitlab.freedesktop.org/mesa/piglit.git
git clone --depth 1 https://gitlab.freedesktop.org/mesa/waffle.git
git -C waffle apply $MOBILEGL/tools/piglit-android/patches/waffle-mobilegl-android.patch
git -C piglit apply $MOBILEGL/tools/piglit-android/patches/piglit-mobilegl-android.patch
python3 -m venv venv && ./venv/bin/pip install mako numpy packaging
```
The piglit patch matters beyond build fixes: upstream's
`piglit_dispatch_default_init` runs while the waffle framework is still being
constructed (`gl_fw` is NULL), so the waffle resolvers were never installed and
GL functions bound through the **system** libEGL's `eglGetProcAddress` — every
test silently ran on the raw GLES driver instead of MobileGL.
Build MobileGL for Android:
```sh
cmake -S $MOBILEGL -B $MOBILEGL/build-android-arm64 -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-26 \
-DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build $MOBILEGL/build-android-arm64 --target MobileGL -j
$NDK/toolchains/llvm/prebuilt/*/bin/llvm-strip --strip-unneeded \
-o $WORK/libMobileGL-stripped.so $MOBILEGL/build-android-arm64/libMobileGL.so
```
Cross-build waffle (meson; a cross file and a stub `egl.pc` pointing at
MobileGL's bundled EGL 1.5 headers are needed — see `cross-example/`):
```sh
cd $WORK/waffle
meson setup build-android --cross-file $WORK/cross/android-arm64.ini \
-Dbuildtype=release -Dsurfaceless_egl=enabled \
-Dglx=disabled -Dx11_egl=disabled -Dgbm=disabled -Dwayland=disabled \
-Dbuild-tests=false -Dbuild-examples=false -Dprefix=$WORK/prefix
ninja -C build-android && meson install -C build-android
```
Cross-build piglit (needs `PKG_CONFIG_LIBDIR` with the installed `waffle-1.pc`
plus the stub `egl.pc`):
```sh
cd $WORK/piglit && export PKG_CONFIG_LIBDIR=$WORK/prefix/lib/pkgconfig:$WORK/cross/pkgconfig
cmake -S . -B build-android -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-26 \
-DCMAKE_BUILD_TYPE=Release \
-DPIGLIT_USE_WAFFLE=ON -DPIGLIT_BUILD_GL_TESTS=ON \
-DPIGLIT_BUILD_GLES1_TESTS=OFF -DPIGLIT_BUILD_GLES2_TESTS=OFF \
-DPIGLIT_BUILD_GLES3_TESTS=OFF -DPIGLIT_BUILD_EGL_TESTS=OFF \
-DPIGLIT_BUILD_GLX_TESTS=OFF -DPIGLIT_BUILD_WGL_TESTS=OFF \
-DPIGLIT_BUILD_CL_TESTS=OFF -DPIGLIT_BUILD_VK_TESTS=OFF \
-DPIGLIT_BUILD_DMA_BUF_TESTS=OFF -DPIGLIT_USE_GBM=OFF \
-DPIGLIT_USE_WAYLAND=OFF -DPIGLIT_USE_X11=OFF \
-DPYTHON_EXECUTABLE=$WORK/venv/bin/python \
-DOPENGL_INCLUDE_DIR=$MOBILEGL/include \
-DOPENGL_gl_LIBRARY=$SYSROOT/usr/lib/aarch64-linux-android/26/libEGL.so \
-DGLEXT_INCLUDE_DIR=$MOBILEGL/include
ninja -C build-android
```
## Selecting tests
Enumerate on the host with piglit's own profiles (no device needed):
```sh
cd $WORK/piglit
for prof in opengl shader glslparser; do
PIGLIT_BUILD_DIR=$PWD/build-android ./venv/bin/python ./piglit print-cmd \
-t "spec@!opengl 3[.]" -t "spec@glsl-3[.]30" $prof
done > /tmp/gl33.list
```
Group names use `@` separators (`spec@!opengl 3.3@minmax`). The version groups
(`spec@!opengl 1.x…3.3`), GLSL groups (`spec@glsl-1.10…3.30`) plus the ARB
extension groups folded into GL 3.13.3 core give a comprehensive "GL 3.3
core" suite (~15k tests).
## Running
```sh
python3 $MOBILEGL/tools/piglit-android/run_piglit_android.py \
--piglit-root $WORK/piglit --list /tmp/gl33.list \
--backend DirectGLES \
--mobilegl-lib $WORK/libMobileGL-stripped.so \
--waffle-lib $WORK/waffle/build-android/src/waffle/libwaffle-1.so \
--out results-gles
# then the same with --backend DirectVulkan --out results-vk
```
The runner pushes binaries/libs/data (incremental; `--repush` forces), executes
tests serially in chunked on-device shell scripts under `timeout`, parses the
`PIGLIT: {...}` result lines, and writes `results.json` + `summary.txt` +
`raw.log`. Exit-code semantics: parsed result wins; nonzero exit without a
result line = `crash`; toybox timeout exits = `timeout`.
Quick sanity check for the whole stack (waffle build also produces `wflinfo`):
```sh
adb shell 'cd /data/local/tmp/piglit-mgl && env LD_LIBRARY_PATH=$PWD/lib \
WAFFLE_EGL_LIBRARY=libMobileGL.so WAFFLE_GL_LIBRARY=libMobileGL.so \
MOBILEGL_BACKEND_TYPE=DirectVulkan WAFFLE_ANDROID_WINDOW=imagereader \
./wflinfo --platform surfaceless_egl --api gl --version 3.3 --profile core'
```
Expect `OpenGL version string: 3.3.0 MobileGL …, Direct (Vulkan) Backend`.
## Known caveats
- MSAA winsys configs never match (MobileGL exposes two RGBA8888 configs,
samples=0); MSAA FBO tests are unaffected.
- Tests that genuinely require compatibility-profile features will fail on the
forced 3.3 core context; that is honest for a core-only implementation.
- `eglTerminate` at test exit now tears MobileGL down deterministically (see
the EGL-lifecycle refactor); a device-side `mobilegl.log` is written per run
directory for debugging.