[Chore]: separate TextureObject child classes into individual files

This commit is contained in:
2025-11-24 09:51:39 +08:00
parent 1c318db4a0
commit ca8d2b7bab
12 changed files with 107 additions and 58 deletions
@@ -1,5 +1,5 @@
#include "ProxyTexture.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_Util/Types.h"
namespace MobileGL::MG_Impl::GLImpl {
+4
View File
@@ -2,6 +2,10 @@
#include "GLImpl/Texture/ProxyTexture.h"
#include "GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_State/GLState/TextureState/TextureObject1D.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_State/GLState/TextureState/TextureObject3D.h"
namespace MobileGL {
namespace MG_Impl {
void Init() {