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https://github.com/MobileGL-Dev/MobileGL
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[Chore]: separate TextureObject child classes into individual files
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@@ -1,5 +1,5 @@
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#include "ProxyTexture.h"
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#include "MG_State/GLState/TextureState/TextureObject.h"
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#include "MG_State/GLState/TextureState/TextureObject2D.h"
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#include "MG_Util/Types.h"
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namespace MobileGL::MG_Impl::GLImpl {
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@@ -2,6 +2,10 @@
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#include "GLImpl/Texture/ProxyTexture.h"
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#include "GLImpl/Framebuffer/GL_Framebuffer.h"
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#include "MG_State/GLState/TextureState/TextureObject1D.h"
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#include "MG_State/GLState/TextureState/TextureObject2D.h"
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#include "MG_State/GLState/TextureState/TextureObject3D.h"
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namespace MobileGL {
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namespace MG_Impl {
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void Init() {
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