[Chore] (MG_Test/Backend/DirectVulkan/TestExec): get rid of now useless default renderpass

This commit is contained in:
2026-02-24 12:25:04 +08:00
parent 2502d32a2e
commit caa814e8f9
4 changed files with 2 additions and 28 deletions
@@ -52,9 +52,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void RecordDepthStencilClear(VkCommandBuffer commandBuffer, VkExtent2D extent, GLbitfield mask, Float depth,
Uint32 stencil, VkFormat depthStencilFormat) const;
VkRenderPass GetLoadRenderPass() const;
VkRenderPass GetClearRenderPass() const;
private:
struct OffscreenRenderTarget {
Uint16 targetVersion = 0;
@@ -78,7 +75,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkFormat m_colorFormat = VK_FORMAT_UNDEFINED;
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
VkRenderPass m_renderPassLoad = VK_NULL_HANDLE;
VkRenderPass m_renderPassClear = VK_NULL_HANDLE;
Vector<VkFramebuffer> m_defaultFramebuffers;
VkExtent2D m_defaultExtent = {0, 0};
UnorderedMap<Uint, OffscreenRenderTarget> m_offscreenRenderTargets;