mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Chore] (MG_Test/Backend/DirectVulkan/TestExec): get rid of now useless default renderpass
This commit is contained in:
@@ -52,9 +52,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void RecordDepthStencilClear(VkCommandBuffer commandBuffer, VkExtent2D extent, GLbitfield mask, Float depth,
|
||||
Uint32 stencil, VkFormat depthStencilFormat) const;
|
||||
|
||||
VkRenderPass GetLoadRenderPass() const;
|
||||
VkRenderPass GetClearRenderPass() const;
|
||||
|
||||
private:
|
||||
struct OffscreenRenderTarget {
|
||||
Uint16 targetVersion = 0;
|
||||
@@ -78,7 +75,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkFormat m_colorFormat = VK_FORMAT_UNDEFINED;
|
||||
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
VkRenderPass m_renderPassLoad = VK_NULL_HANDLE;
|
||||
VkRenderPass m_renderPassClear = VK_NULL_HANDLE;
|
||||
Vector<VkFramebuffer> m_defaultFramebuffers;
|
||||
VkExtent2D m_defaultExtent = {0, 0};
|
||||
UnorderedMap<Uint, OffscreenRenderTarget> m_offscreenRenderTargets;
|
||||
|
||||
Reference in New Issue
Block a user