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[Fix, Test] (GLImpl, ShaderTranspiler): reconcile the compute work-group limits glGetIntegeri_v and glslang advertise
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@@ -47,7 +47,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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constexpr GLint kFrontendMaxComputeUniformComponents = 1024;
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// Shared with the glslang resource table for the same reason as the atomic-counter
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// limits below: gl_MaxComputeUniformComponents expands from BuildTBuiltInResource.
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constexpr GLint kFrontendMaxComputeUniformComponents =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_COMPUTE_UNIFORM_COMPONENTS);
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// Every atomic-counter limit is shared with the glslang resource table
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// (BuildTBuiltInResource) through MG_Util/ShaderTranspiler/Types.h: GL 4.6 requires
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// glGetIntegerv and the gl_MaxAtomicCounter* built-in constants to agree, and the two
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@@ -118,12 +121,16 @@ namespace MobileGL::MG_Impl::GLImpl {
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constexpr GLint kFrontendSubpixelBits = 4;
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constexpr GLint kFrontendMaxSamples = 4;
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// The floors under GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE. Shared with the compile
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// pipeline (CaptureCompileEnv floors the same driver answers at them, and
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// BuildTBuiltInResource expands gl_MaxComputeWorkGroup* from the result), because a
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// shader is allowed to compare the built-in constant against this query.
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constexpr GLint GetMinComputeWorkGroupCount(GLuint index) {
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return index < 3 ? 65535 : 0;
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return index < 3 ? static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_COMPUTE_WORK_GROUP_COUNT[index]) : 0;
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}
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constexpr GLint GetMinComputeWorkGroupSize(GLuint index) {
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return index < 2 ? 1024 : (index == 2 ? 64 : 0);
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return index < 3 ? static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_COMPUTE_WORK_GROUP_SIZE[index]) : 0;
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}
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GLint GetMaxCombinedUniformComponents(GLint maxDefaultUniformComponents, GLint maxUniformBlocks,
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