mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (MG_State/Texture, MG_Impl/Texture): glTexBuffer (and implement TextureObjectBuffer accordingly)
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@@ -7,6 +7,8 @@
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#include "MG_Util/Types.h"
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#include "Validators.h"
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#include "ProxyTexture.h"
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#include "MG_State/GLState/TextureState/TextureObjectBuffer.h"
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/Metrics/TextureMetrics.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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@@ -68,9 +70,9 @@ namespace MobileGL {
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// Assert this for extra safety.
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// This should automatically compiled out in release,
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// so that we don't take the perf hit of dyn-cast.
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MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get()),
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MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
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"Texture object here should always be an object with mipmap");
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auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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auto texelSize = textureMipmapObject->GetMipmapTexelSize(textureUploadingTarget, level);
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SizeT imageSize = 0;
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@@ -403,9 +405,9 @@ namespace MobileGL {
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reinterpret_cast<SizeT>(pixels);
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}
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MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get()),
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MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
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"Texture object here should always be an object with mipmap");
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auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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// Allocate in TextureObject
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@@ -442,9 +444,48 @@ namespace MobileGL {
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THROW_UNIMPL_EXCEPTION;
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}
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void TexBuffer_State(GLenum target, GLenum internalformat, GLuint texture) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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void TexBuffer_State(GLenum target, GLenum internalformat, GLuint buffer) {
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// ======================= Converting ================================
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TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
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TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
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TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
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// ===================== Error Checking ==============================
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if (!TextureImpl::ValidateTextureUploadTarget(textureUploadingTarget)) return;
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if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
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// TODO: make sure `internalformat` is in one of supported format for TexBuffer
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auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
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if (!bufferObject) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`buffer` is not zero and is not the name of an existing buffer object."));
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return;
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}
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// ======================= Processing ================================
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auto activeUnit =
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MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
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auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
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auto textureObject = bindingSlot.GetBoundObject();
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// ===================== Error Checking ==============================
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if (!TextureImpl::ValidateTextureObject(textureObject)) return;
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if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"The effective target of `texture` is not `GL_TEXTURE_BUFFER`."));
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return;
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}
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// ======================= Processing ================================
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// Now we can rest assured, and down-cast texture object to texture buffer
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auto* texBufferObject = static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
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auto& bufferSlot = texBufferObject->GetBufferBindingSlot();
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bufferSlot.Bind(bufferObject);
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texBufferObject->SetInternalFormat(textureInternalFormat);
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}
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GLboolean IsTexture_State(GLuint texture) {
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@@ -660,7 +701,7 @@ namespace MobileGL {
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if (params) {
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switch (textureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadingTarget, level).x();
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break;
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}
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@@ -673,7 +714,7 @@ namespace MobileGL {
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if (params) {
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switch (textureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadingTarget, level).y();
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break;
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}
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@@ -686,7 +727,7 @@ namespace MobileGL {
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if (params) {
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switch (textureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadingTarget, level).z();
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break;
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}
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@@ -750,7 +791,7 @@ namespace MobileGL {
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if (params) {
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switch (textureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadingTarget, level).x();
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break;
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}
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@@ -763,7 +804,7 @@ namespace MobileGL {
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if (params) {
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switch (textureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadingTarget, level).y();
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break;
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}
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@@ -776,7 +817,7 @@ namespace MobileGL {
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if (params) {
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switch (textureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureMipmapObject*>(textureObject.get());
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const auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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*params = textureMipmapObject->GetMipmapTexelSize(textureUploadingTarget, level).z();
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break;
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}
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@@ -1017,8 +1058,8 @@ namespace MobileGL {
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TexImage1D_State(target, level, internalFormat, width, border, format, type, pixels);
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}
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void TexBuffer(GLenum target, GLenum internalformat, GLuint texture) {
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TexBuffer_State(target, internalformat, texture);
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void TexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {
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TexBuffer_State(target, internalformat, buffer);
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}
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GLboolean IsTexture(GLuint texture) {
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