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[Feat] (MG_State/Texture, MG_Impl/Texture): glTexBuffer (and implement TextureObjectBuffer accordingly)
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@@ -4,7 +4,7 @@
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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class TextureObject2DCube : public TextureMipmapObject {
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class TextureObject2DCube : public TextureObjectMipmap {
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public:
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explicit TextureObject2DCube(Uint externalIndex);
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