mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Feat] (MG_State/Texture, MG_Impl/Texture): glTexBuffer (and implement TextureObjectBuffer accordingly)
This commit is contained in:
@@ -31,8 +31,8 @@ namespace MobileGL {
|
||||
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject2DMultisample, TextureTarget::Texture2DMultisample,
|
||||
{TextureUploadTarget::Texture2DMultisample});
|
||||
|
||||
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectBuffer, TextureTarget::TextureBuffer,
|
||||
{TextureUploadTarget::Unknown});
|
||||
// STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectBuffer, TextureTarget::TextureBuffer,
|
||||
// {TextureUploadTarget::Unknown});
|
||||
|
||||
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject1DArray, TextureTarget::Texture1DArray,
|
||||
{TextureUploadTarget::Texture1DArray});
|
||||
|
||||
Reference in New Issue
Block a user