[Feat] (MG_State/Texture, MG_Impl/Texture): glTexBuffer (and implement TextureObjectBuffer accordingly)

This commit is contained in:
2025-12-09 21:20:39 +08:00
parent 3f36248638
commit cb4e6b5f19
13 changed files with 118 additions and 31 deletions
@@ -31,8 +31,8 @@ namespace MobileGL {
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject2DMultisample, TextureTarget::Texture2DMultisample,
{TextureUploadTarget::Texture2DMultisample});
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectBuffer, TextureTarget::TextureBuffer,
{TextureUploadTarget::Unknown});
// STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObjectBuffer, TextureTarget::TextureBuffer,
// {TextureUploadTarget::Unknown});
STUB_TEXTURE_OBJECT_CLASS_DEFINITION(TextureObject1DArray, TextureTarget::Texture1DArray,
{TextureUploadTarget::Texture1DArray});