mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 22:58:30 +09:00
[Fix] (MG_Impl): preserve macOS surface during resize
This commit is contained in:
@@ -22,6 +22,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool InitCapabilities() override;
|
||||
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
|
||||
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
|
||||
Bool ResizeEGLWindowSurface(Uint32 width, Uint32 height) override;
|
||||
Bool CreateEGLPbufferSurface(EGLint width, EGLint height) override;
|
||||
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
|
||||
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
|
||||
|
||||
Reference in New Issue
Block a user