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[Fix] (MG_Impl): preserve macOS surface during resize
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@@ -57,6 +57,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
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EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list);
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EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
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const EGLAttrib* attrib_list);
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EGLBoolean ResizePlatformWindowSurface(EGLDisplay dpy, EGLSurface surface, EGLint width, EGLint height);
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EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
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const EGLAttrib* attrib_list);
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EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
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