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[Fix] (MG_Impl): preserve macOS surface during resize
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@@ -74,6 +74,7 @@ namespace MobileGL {
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EGLSurfaceHandle CreatePlatformPixmapSurface(EGLDisplayHandle display, EGLConfigHandle config,
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void* nativePixmap, const EGLAttrib* attribList);
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Bool DestroySurface(EGLDisplayHandle display, EGLSurfaceHandle surface);
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Bool ResizeSurface(EGLDisplayHandle display, EGLSurfaceHandle surface, EGLint width, EGLint height);
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Bool QuerySurface(EGLDisplayHandle display, EGLSurfaceHandle surface, EGLint attribute,
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EGLint* value) const;
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Bool ValidateSurface(EGLSurfaceHandle surface) const;
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