mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
Merge branch 'dev' into Feat/Backend-Direct-Vulkan
This commit is contained in:
@@ -0,0 +1,115 @@
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BackendObject_DirectVulkan.h"
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#include "MG_Backend/BackendObject.h"
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#include "DirectVulkan.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
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void BackendObject_DirectVulkan::InitWindowSurface() {
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auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
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pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
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pVulkanRenderer->Initialize();
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}
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void BackendObject_DirectVulkan::Initialize() {
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m_initialized = true;
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}
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void BackendObject_DirectVulkan::InitCapabilities() {
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if (!m_initialized) {
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MGLOG_E("Cannot initialize capabilities before backend is initialized");
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return;
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}
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MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
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UpdateDynamicBackendParameters();
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}
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const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
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static RendererInfo RendererInfo = {
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.RendererName = "Magma", // Renderer Name
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.BackendName = "Direct (Vulkan)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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return RendererInfo;
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}
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String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
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if (!m_initialized) {
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return "<uninitialized DirectVulkan backend>";
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}
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// Format:
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// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
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String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
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m_vulkanCaps.DriverVersionString;
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return str;
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}
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BackendType BackendObject_DirectVulkan::GetBackendType() const {
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return BackendType::DirectVulkan;
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}
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const GlobalBackendFunctionsTable& BackendObject_DirectVulkan::GetBackendFunctions() const {
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static GlobalBackendFunctionsTable funcsTable;
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static Bool funcsTableInitialized = false;
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if (!funcsTableInitialized) {
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funcsTable.Present = Present;
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funcsTable.GL.DrawArrays = DrawArrays;
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funcsTable.GL.DrawElements = DrawElements;
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funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElements = MultiDrawElements;
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funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
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funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
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funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
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funcsTable.GL.DrawRangeElements = DrawRangeElements;
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funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
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funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
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funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
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funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
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funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
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funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
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funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
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funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
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funcsTable.GL.Clear = Clear;
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funcsTable.GL.ClearBufferfi = ClearBufferfi;
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funcsTable.GL.ClearBufferfv = ClearBufferfv;
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funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
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funcsTable.GL.ClearBufferiv = ClearBufferiv;
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funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
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funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
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funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
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funcsTable.GL.GenerateMipmap = GenerateMipmap;
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funcsTable.GL.ReadPixels = ReadPixels;
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funcsTable.GL.GetTexImage = GetTexImage;
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funcsTableInitialized = true;
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}
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return funcsTable;
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}
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const DynamicBackendParameters& BackendObject_DirectVulkan::GetDynamicParameters() const {
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return m_dynamicParameters;
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}
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void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
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m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -0,0 +1,36 @@
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "../BackendObject.h"
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#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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class BackendObject_DirectVulkan : public BackendObject {
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public:
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~BackendObject_DirectVulkan() override;
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void Initialize() override;
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void InitWindowSurface() override;
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void InitCapabilities() override;
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const RendererInfo& GetRendererInfo() const override;
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String GetBackendAPIVersionString() const override;
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const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
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const DynamicBackendParameters& GetDynamicParameters() const override;
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BackendType GetBackendType() const override;
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private:
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void UpdateDynamicBackendParameters();
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Bool m_initialized = false;
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DynamicBackendParameters m_dynamicParameters;
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MG_External::VulkanCapabilities m_vulkanCaps;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -13,6 +13,40 @@
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namespace MobileGL::MG_Backend::DirectVulkan {
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UniquePtr<VulkanRenderer> pVulkanRenderer = nullptr;
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {}
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount) {}
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount, const GLint* basevertex) {}
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {}
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex) {}
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance) {}
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void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance) {}
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void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
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void DrawArraysIndirect(GLenum mode, const void* indirect) {}
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void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLsizei height, GLint border) {}
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height) {}
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void GenerateMipmap(GLenum target) {}
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void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}
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void Clear(GLbitfield mask) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
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@@ -85,11 +119,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return;
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}
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const SizeT byteOffset = reinterpret_cast<SizeT>(indices);
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const auto byteOffset = reinterpret_cast<SizeT>(indices);
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const SizeT requiredBytes = static_cast<SizeT>(count) * indexSize;
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if (byteOffset + requiredBytes > indexBuffer->GetSize()) {
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MGLOG_W("DrawElements skipped: index range out of bounds (offset=%zu, size=%zu, buffer=%zu)",
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byteOffset, requiredBytes, indexBuffer->GetSize());
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MGLOG_W("DrawElements skipped: index range out of bounds (offset=%zu, size=%zu, buffer=%zu)", byteOffset,
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requiredBytes, indexBuffer->GetSize());
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return;
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}
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@@ -170,5 +204,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter,
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readFboExternalIndex, drawFboExternalIndex, readIsDefault, drawIsDefault);
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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void Present() {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Present called with null VulkanRenderer");
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pVulkanRenderer->Present();
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -49,5 +49,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height);
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void GenerateMipmap(GLenum target);
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const GLubyte* GetString(GLenum name);
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} // namespace MobileGL::MG_Backend::DirectVulkan
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void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
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void Present();
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -61,12 +61,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Shutdown();
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}
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VkPipeline VulkanRenderer::GetOrCreatePipeline(
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const MG_State::GLState::ProgramObject& program, VkPipelineLayout pipelineLayout, Uint64 vertexInputHash,
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const VkPipelineVertexInputStateCreateInfo& vertexInputState) {
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VkPipeline VulkanRenderer::GetOrCreatePipeline(const MG_State::GLState::ProgramObject& program,
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VkPipelineLayout pipelineLayout, Uint64 vertexInputHash,
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const VkPipelineVertexInputStateCreateInfo& vertexInputState) {
|
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MOBILEGL_ASSERT(m_pipelineFactory != nullptr, "PipelineFactory is not initialized");
|
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MOBILEGL_ASSERT(m_programFactory != nullptr, "ProgramFactory is not initialized");
|
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auto& stages = m_programFactory->GetOrCreatePipelineShaderStages(program, ProgramFactory::CompileOptionBit::None);
|
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auto& stages =
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m_programFactory->GetOrCreatePipelineShaderStages(program, ProgramFactory::CompileOptionBit::None);
|
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if (stages.empty()) {
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MGLOG_D("GetOrCreatePipeline skipped: program has no shader stages");
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return VK_NULL_HANDLE;
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@@ -74,34 +75,58 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Uint64 programHash = m_programFactory->ComputeHash(program, ProgramFactory::CompileOptionBit::None);
|
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auto toVkCompareOp = [](DepthTestFunc func) -> VkCompareOp {
|
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switch (func) {
|
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case DepthTestFunc::Never: return VK_COMPARE_OP_NEVER;
|
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case DepthTestFunc::Less: return VK_COMPARE_OP_LESS;
|
||||
case DepthTestFunc::Equal: return VK_COMPARE_OP_EQUAL;
|
||||
case DepthTestFunc::LessEqual: return VK_COMPARE_OP_LESS_OR_EQUAL;
|
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case DepthTestFunc::Greater: return VK_COMPARE_OP_GREATER;
|
||||
case DepthTestFunc::NotEqual: return VK_COMPARE_OP_NOT_EQUAL;
|
||||
case DepthTestFunc::GreaterEqual: return VK_COMPARE_OP_GREATER_OR_EQUAL;
|
||||
case DepthTestFunc::Always: return VK_COMPARE_OP_ALWAYS;
|
||||
default: return VK_COMPARE_OP_ALWAYS;
|
||||
case DepthTestFunc::Never:
|
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return VK_COMPARE_OP_NEVER;
|
||||
case DepthTestFunc::Less:
|
||||
return VK_COMPARE_OP_LESS;
|
||||
case DepthTestFunc::Equal:
|
||||
return VK_COMPARE_OP_EQUAL;
|
||||
case DepthTestFunc::LessEqual:
|
||||
return VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
case DepthTestFunc::Greater:
|
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return VK_COMPARE_OP_GREATER;
|
||||
case DepthTestFunc::NotEqual:
|
||||
return VK_COMPARE_OP_NOT_EQUAL;
|
||||
case DepthTestFunc::GreaterEqual:
|
||||
return VK_COMPARE_OP_GREATER_OR_EQUAL;
|
||||
case DepthTestFunc::Always:
|
||||
return VK_COMPARE_OP_ALWAYS;
|
||||
default:
|
||||
return VK_COMPARE_OP_ALWAYS;
|
||||
}
|
||||
};
|
||||
auto toVkBlendFactor = [](BlendFactor factor) -> VkBlendFactor {
|
||||
switch (factor) {
|
||||
case BlendFactor::Zero: return VK_BLEND_FACTOR_ZERO;
|
||||
case BlendFactor::One: return VK_BLEND_FACTOR_ONE;
|
||||
case BlendFactor::SrcColor: return VK_BLEND_FACTOR_SRC_COLOR;
|
||||
case BlendFactor::OneMinusSrcColor: return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
|
||||
case BlendFactor::DstColor: return VK_BLEND_FACTOR_DST_COLOR;
|
||||
case BlendFactor::OneMinusDstColor: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
|
||||
case BlendFactor::SrcAlpha: return VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
case BlendFactor::OneMinusSrcAlpha: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
case BlendFactor::DstAlpha: return VK_BLEND_FACTOR_DST_ALPHA;
|
||||
case BlendFactor::OneMinusDstAlpha: return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
|
||||
case BlendFactor::ConstantColor: return VK_BLEND_FACTOR_CONSTANT_COLOR;
|
||||
case BlendFactor::OneMinusConstantColor: return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
|
||||
case BlendFactor::ConstantAlpha: return VK_BLEND_FACTOR_CONSTANT_ALPHA;
|
||||
case BlendFactor::OneMinusConstantAlpha: return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
|
||||
default: return VK_BLEND_FACTOR_ONE;
|
||||
case BlendFactor::Zero:
|
||||
return VK_BLEND_FACTOR_ZERO;
|
||||
case BlendFactor::One:
|
||||
return VK_BLEND_FACTOR_ONE;
|
||||
case BlendFactor::SrcColor:
|
||||
return VK_BLEND_FACTOR_SRC_COLOR;
|
||||
case BlendFactor::OneMinusSrcColor:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
|
||||
case BlendFactor::DstColor:
|
||||
return VK_BLEND_FACTOR_DST_COLOR;
|
||||
case BlendFactor::OneMinusDstColor:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
|
||||
case BlendFactor::SrcAlpha:
|
||||
return VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
case BlendFactor::OneMinusSrcAlpha:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
case BlendFactor::DstAlpha:
|
||||
return VK_BLEND_FACTOR_DST_ALPHA;
|
||||
case BlendFactor::OneMinusDstAlpha:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
|
||||
case BlendFactor::ConstantColor:
|
||||
return VK_BLEND_FACTOR_CONSTANT_COLOR;
|
||||
case BlendFactor::OneMinusConstantColor:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
|
||||
case BlendFactor::ConstantAlpha:
|
||||
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
|
||||
case BlendFactor::OneMinusConstantAlpha:
|
||||
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
|
||||
default:
|
||||
return VK_BLEND_FACTOR_ONE;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -153,8 +178,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void VulkanRenderer::CreateFrameContexts() {
|
||||
VK_VERIFY(m_frameContext.Initialize(m_device, m_commandPool, m_config.MaxFramesInFlight),
|
||||
"CreateFrameContexts");
|
||||
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(
|
||||
m_device, static_cast<Uint32>(m_swapchainObject.GetImageCount())),
|
||||
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(m_device,
|
||||
static_cast<Uint32>(m_swapchainObject.GetImageCount())),
|
||||
"CreateFrameContexts, InitializeSwapchainSemaphores");
|
||||
MGLOG_I("CreateFrameContexts completed");
|
||||
}
|
||||
@@ -186,8 +211,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (!m_uniformDescriptorBinder->Initialize(m_device, m_allocator,
|
||||
m_physicalDevice.properties.limits.minUniformBufferOffsetAlignment,
|
||||
m_config.MaxFramesInFlight, 16, 64, 4 * 1024 * 1024,
|
||||
m_textureSamplerManager.get(),
|
||||
m_framebufferManager.get())) {
|
||||
m_textureSamplerManager.get(), m_framebufferManager.get())) {
|
||||
MGLOG_E("UniformDescriptorBinder initialization failed. UBO sync on Vulkan backend is disabled.");
|
||||
m_uniformDescriptorBinder.reset();
|
||||
}
|
||||
@@ -341,8 +365,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
m_swapchainObject.SetImageLayout(imageIndex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
}
|
||||
|
||||
@@ -361,7 +385,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
vkCmdClearAttachments(commandBuffer, 1, &clearAttachment, 1, &clearRect);
|
||||
}
|
||||
|
||||
void VulkanRenderer::RecordDepthStencilClear(VkCommandBuffer commandBuffer, GLbitfield mask, Float depth, Uint32 stencil) {
|
||||
void VulkanRenderer::RecordDepthStencilClear(VkCommandBuffer commandBuffer, GLbitfield mask, Float depth,
|
||||
Uint32 stencil) {
|
||||
if (m_activeDepthStencilFormat == VK_FORMAT_UNDEFINED) {
|
||||
return;
|
||||
}
|
||||
@@ -404,7 +429,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
barrier.dstAccessMask =
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
@@ -420,8 +446,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, 0,
|
||||
0, nullptr, 0, nullptr, 1, &barrier);
|
||||
m_depthStencilImageLayouts[imageIndex] = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
}
|
||||
|
||||
@@ -432,13 +458,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto drawFbo = MG_State::pGLContext
|
||||
? MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject()
|
||||
: nullptr;
|
||||
const auto drawFbo =
|
||||
MG_State::pGLContext
|
||||
? MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject()
|
||||
: nullptr;
|
||||
const auto defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
|
||||
const auto defaultFbo = defaultFboInfo ? defaultFboInfo->defaultFBO : nullptr;
|
||||
const Bool drawTargetsDefault = (drawFbo == defaultFbo) || (drawFbo == nullptr && defaultFbo != nullptr);
|
||||
const Uint drawFboExternalIndex = drawFbo ? drawFbo->GetExternalIndex() : (defaultFbo ? defaultFbo->GetExternalIndex() : 0U);
|
||||
const Uint drawFboExternalIndex =
|
||||
drawFbo ? drawFbo->GetExternalIndex() : (defaultFbo ? defaultFbo->GetExternalIndex() : 0U);
|
||||
const Uint64 drawTargetKey = BuildPendingClearKey(drawFboExternalIndex, drawTargetsDefault);
|
||||
|
||||
if (frame.isCommandRecording && m_isMainRenderPassActive) {
|
||||
@@ -502,8 +530,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
presentBarrier.subresourceRange.levelCount = 1;
|
||||
presentBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
presentBarrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &presentBarrier);
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1,
|
||||
&presentBarrier);
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
}
|
||||
|
||||
@@ -667,8 +696,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
Bool VulkanRenderer::UploadAndBindVertexStreams(
|
||||
const VertexInputStateFactory::BackendVertexInputState& vertexInputState,
|
||||
const DrawArrayPayload& payload,
|
||||
const VertexInputStateFactory::BackendVertexInputState& vertexInputState, const DrawArrayPayload& payload,
|
||||
VkCommandBuffer commandBuffer) {
|
||||
if (vertexInputState.bindings.empty()) {
|
||||
return true;
|
||||
@@ -783,8 +811,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
VkPipeline pipelineToBind = GetOrCreatePipeline(*payload.program, pipelineLayoutToUse, vertexInputHash,
|
||||
*vertexInputInfo);
|
||||
VkPipeline pipelineToBind =
|
||||
GetOrCreatePipeline(*payload.program, pipelineLayoutToUse, vertexInputHash, *vertexInputInfo);
|
||||
if (pipelineToBind == VK_NULL_HANDLE) {
|
||||
MGLOG_D("DrawArrays skipped: failed to create/get pipeline");
|
||||
return;
|
||||
@@ -898,8 +926,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
VkPipeline pipelineToBind = GetOrCreatePipeline(*payload.drawArray.program, pipelineLayoutToUse, vertexInputHash,
|
||||
*vertexInputInfo);
|
||||
VkPipeline pipelineToBind =
|
||||
GetOrCreatePipeline(*payload.drawArray.program, pipelineLayoutToUse, vertexInputHash, *vertexInputInfo);
|
||||
if (pipelineToBind == VK_NULL_HANDLE) {
|
||||
MGLOG_D("DrawElements skipped: failed to create/get pipeline");
|
||||
return;
|
||||
@@ -927,10 +955,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const auto activeExtent = m_activeRenderExtent;
|
||||
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineToBind);
|
||||
if (m_uniformDescriptorBinder &&
|
||||
!m_uniformDescriptorBinder->BindProgramUniformBuffers(commandBuffer, pipelineLayoutToUse,
|
||||
*payload.drawArray.program,
|
||||
m_frameContext.GetCurrentFrameIndex())) {
|
||||
if (m_uniformDescriptorBinder && !m_uniformDescriptorBinder->BindProgramUniformBuffers(
|
||||
commandBuffer, pipelineLayoutToUse, *payload.drawArray.program,
|
||||
m_frameContext.GetCurrentFrameIndex())) {
|
||||
MGLOG_D("DrawElements skipped: failed to bind uniform descriptors");
|
||||
return;
|
||||
}
|
||||
@@ -1044,8 +1071,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
toTransferDstBarrier.subresourceRange.levelCount = 1;
|
||||
toTransferDstBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
toTransferDstBarrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &toTransferDstBarrier);
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &toTransferDstBarrier);
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
}
|
||||
|
||||
@@ -1064,8 +1091,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
blitRegion.dstOffsets[1] = {dstX1, dstY1, 1};
|
||||
|
||||
vkCmdBlitImage(commandBuffer, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
m_swapchainObject.GetImage(m_imageIndexAcquired), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, &blitRegion, (filter == GL_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST));
|
||||
m_swapchainObject.GetImage(m_imageIndexAcquired), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
||||
&blitRegion, (filter == GL_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST));
|
||||
|
||||
VkImageMemoryBarrier toPresentBarrier{};
|
||||
toPresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
@@ -1081,8 +1108,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
toPresentBarrier.subresourceRange.levelCount = 1;
|
||||
toPresentBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
toPresentBarrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &toPresentBarrier);
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &toPresentBarrier);
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
|
||||
(void)srcExtent;
|
||||
@@ -1115,11 +1142,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_pendingClears.clear();
|
||||
} else if (!m_pendingClears.empty()) {
|
||||
auto activateTarget = [&](Bool targetIsDefault, Uint targetFboExternalIndex) -> Bool {
|
||||
const Bool alreadyMatched =
|
||||
frame.isCommandRecording &&
|
||||
m_isMainRenderPassActive &&
|
||||
(targetIsDefault == m_activeRenderTargetIsDefault) &&
|
||||
(targetIsDefault || targetFboExternalIndex == m_activeDrawFboExternalIndex);
|
||||
const Bool alreadyMatched = frame.isCommandRecording && m_isMainRenderPassActive &&
|
||||
(targetIsDefault == m_activeRenderTargetIsDefault) &&
|
||||
(targetIsDefault || targetFboExternalIndex == m_activeDrawFboExternalIndex);
|
||||
if (alreadyMatched) {
|
||||
return true;
|
||||
}
|
||||
@@ -1179,7 +1204,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
if (!m_framebufferManager->EnsureOffscreenColorTarget(targetFboExternalIndex, *pendingFbo)) {
|
||||
return false;
|
||||
}
|
||||
if (!m_framebufferManager->TransitionOffscreenColorToAttachment(commandBuffer, targetFboExternalIndex)) {
|
||||
if (!m_framebufferManager->TransitionOffscreenColorToAttachment(commandBuffer,
|
||||
targetFboExternalIndex)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1211,8 +1237,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
presentBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
presentBarrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &presentBarrier);
|
||||
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1,
|
||||
&presentBarrier);
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
}
|
||||
|
||||
@@ -1706,11 +1732,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
VkFormat VulkanRenderer::FindSupportedDepthStencilFormat(VkPhysicalDevice physicalDevice) {
|
||||
const VkFormat candidates[] = {
|
||||
VK_FORMAT_D24_UNORM_S8_UINT,
|
||||
VK_FORMAT_D32_SFLOAT_S8_UINT,
|
||||
VK_FORMAT_D32_SFLOAT
|
||||
};
|
||||
const VkFormat candidates[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D32_SFLOAT};
|
||||
for (VkFormat format : candidates) {
|
||||
VkFormatProperties props{};
|
||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
|
||||
@@ -1759,9 +1781,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memRequirements.size;
|
||||
allocInfo.memoryTypeIndex = FindMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &m_depthStencilImageMemories[i]), "vkAllocateMemory(depth)");
|
||||
VK_VERIFY(vkBindImageMemory(m_device, m_depthStencilImages[i], m_depthStencilImageMemories[i], 0), "vkBindImageMemory(depth)");
|
||||
allocInfo.memoryTypeIndex =
|
||||
FindMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &m_depthStencilImageMemories[i]),
|
||||
"vkAllocateMemory(depth)");
|
||||
VK_VERIFY(vkBindImageMemory(m_device, m_depthStencilImages[i], m_depthStencilImageMemories[i], 0),
|
||||
"vkBindImageMemory(depth)");
|
||||
|
||||
VkImageViewCreateInfo viewInfo{};
|
||||
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
@@ -1776,7 +1801,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &m_depthStencilImageViews[i]), "vkCreateImageView(depth)");
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &m_depthStencilImageViews[i]),
|
||||
"vkCreateImageView(depth)");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1994,7 +2020,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
void VulkanRenderer::RecreateSwapchain() {
|
||||
// Handle cases like minimize on Windows, where swapchain could return a 0x0 extent
|
||||
const auto swapchainCapabilities = SwapchainObject::GetSwapchainCapabilities(m_physicalDevice.handle, m_surface);
|
||||
const auto swapchainCapabilities =
|
||||
SwapchainObject::GetSwapchainCapabilities(m_physicalDevice.handle, m_surface);
|
||||
if (swapchainCapabilities.capabilities.currentExtent.width == 0 ||
|
||||
swapchainCapabilities.capabilities.currentExtent.height == 0) {
|
||||
return;
|
||||
@@ -2005,8 +2032,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
ShutdownSwapchain();
|
||||
|
||||
CreateSwapchain();
|
||||
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(
|
||||
m_device, static_cast<Uint32>(m_swapchainObject.GetImageCount())),
|
||||
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(m_device,
|
||||
static_cast<Uint32>(m_swapchainObject.GetImageCount())),
|
||||
"RecreateSwapchain, InitializeSwapchainSemaphores");
|
||||
CreateDepthStencilResources();
|
||||
CreateDefaultRenderPass();
|
||||
@@ -2033,4 +2060,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_pendingClears.clear();
|
||||
}
|
||||
|
||||
const PhysicalDevice& VulkanRenderer::GetPhysicalDevice() const {
|
||||
return m_physicalDevice;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
namespace MobileGL::MG_State::GLState {
|
||||
class ProgramObject;
|
||||
class VertexArrayObject;
|
||||
}
|
||||
} // namespace MobileGL::MG_State::GLState
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
struct DrawArrayPayload {
|
||||
@@ -43,6 +43,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
SizeT indexByteOffset = 0;
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
Int32 graphicsFamily = -1;
|
||||
Int32 presentFamily = -1;
|
||||
};
|
||||
|
||||
struct PhysicalDevice {
|
||||
QueueFamilyIndices queueFamilies;
|
||||
VkPhysicalDeviceProperties properties;
|
||||
VkPhysicalDevice handle = VK_NULL_HANDLE;
|
||||
|
||||
Bool IsComplete() const {
|
||||
return handle != VK_NULL_HANDLE && queueFamilies.graphicsFamily != -1 && queueFamilies.presentFamily != -1;
|
||||
}
|
||||
};
|
||||
|
||||
class VulkanRenderer {
|
||||
public:
|
||||
VulkanRenderer(NativeWindowType window, const VulkanRendererConfig& cfg = {});
|
||||
@@ -63,6 +78,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void Render();
|
||||
void Present();
|
||||
|
||||
const PhysicalDevice& GetPhysicalDevice() const;
|
||||
|
||||
void RecreateSwapchain();
|
||||
|
||||
private:
|
||||
@@ -75,23 +92,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool targetsDefaultFramebuffer = true;
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
Int32 graphicsFamily = -1;
|
||||
Int32 presentFamily = -1;
|
||||
};
|
||||
|
||||
struct PhysicalDevice {
|
||||
QueueFamilyIndices queueFamilies;
|
||||
VkPhysicalDeviceProperties properties;
|
||||
VkPhysicalDevice handle = VK_NULL_HANDLE;
|
||||
|
||||
Bool IsComplete() const {
|
||||
return handle != VK_NULL_HANDLE &&
|
||||
queueFamilies.graphicsFamily != -1 &&
|
||||
queueFamilies.presentFamily != -1;
|
||||
}
|
||||
};
|
||||
|
||||
NativeWindowType m_window = 0;
|
||||
VulkanRendererConfig m_config;
|
||||
|
||||
@@ -178,41 +178,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void CollectDeferredBufferReleases(Uint32 frameIndex);
|
||||
Bool EnsureFrameUploadBufferCapacity(Uint32 frameIndex, Bool isIndexBuffer, VkDeviceSize requiredEndOffset,
|
||||
VkDeviceSize minCapacity, VkBufferUsageFlags usage);
|
||||
Bool UploadAndBindVertexStreams(
|
||||
const VertexInputStateFactory::BackendVertexInputState& vertexInputState,
|
||||
const DrawArrayPayload& payload,
|
||||
VkCommandBuffer commandBuffer);
|
||||
Bool UploadAndBindVertexStreams(const VertexInputStateFactory::BackendVertexInputState& vertexInputState,
|
||||
const DrawArrayPayload& payload, VkCommandBuffer commandBuffer);
|
||||
|
||||
void ShutdownSwapchain();
|
||||
|
||||
static Int GetPresentQueueFamilyIndex(
|
||||
const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
|
||||
const Vector<VkQueueFamilyProperties>& queueFamilies, Int preferredFamilyIndex = -1);
|
||||
static Int GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
|
||||
const Vector<VkQueueFamilyProperties>& queueFamilies,
|
||||
Int preferredFamilyIndex = -1);
|
||||
static Vector<VkQueueFamilyProperties> GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device);
|
||||
static Int GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies, VkQueueFlagBits flag);
|
||||
static Vector<VkExtensionProperties> EnumerateInstanceExtensions();
|
||||
static Bool IsNecessaryDeviceExtensionSupported(VkPhysicalDevice device);
|
||||
static Bool GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface, const PhysicalDevice& compareWithDevice, PhysicalDevice& outBetterDevice);
|
||||
static Bool GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
|
||||
const PhysicalDevice& compareWithDevice,
|
||||
PhysicalDevice& outBetterDevice);
|
||||
Uint32 FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const;
|
||||
static Uint64 BuildPendingClearKey(Uint drawFboExternalIndex, Bool targetsDefaultFramebuffer);
|
||||
static Bool HasStencilComponent(VkFormat format);
|
||||
static VkFormat FindSupportedDepthStencilFormat(VkPhysicalDevice physicalDevice);
|
||||
static constexpr VkDynamicState s_dynamicStates[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
static constexpr const char* s_validationLayerNames[] = {
|
||||
"VK_LAYER_KHRONOS_validation"
|
||||
};
|
||||
static constexpr const char* s_deviceExtensionNames[] = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
||||
};
|
||||
static constexpr VkDynamicState s_dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
|
||||
static constexpr const char* s_validationLayerNames[] = {"VK_LAYER_KHRONOS_validation"};
|
||||
static constexpr const char* s_deviceExtensionNames[] = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
|
||||
static Bool CheckValidationLayerSupport();
|
||||
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(
|
||||
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
||||
void* pUserData);
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
||||
void* pUserData);
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
Reference in New Issue
Block a user