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https://github.com/MobileGL-Dev/MobileGL
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Merge branch 'dev' into Feat/Backend-Direct-Vulkan
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BackendObject_DirectVulkan.h"
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#include "MG_Backend/BackendObject.h"
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#include "DirectVulkan.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
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void BackendObject_DirectVulkan::InitWindowSurface() {
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auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
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pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
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pVulkanRenderer->Initialize();
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}
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void BackendObject_DirectVulkan::Initialize() {
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m_initialized = true;
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}
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void BackendObject_DirectVulkan::InitCapabilities() {
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if (!m_initialized) {
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MGLOG_E("Cannot initialize capabilities before backend is initialized");
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return;
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}
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MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
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UpdateDynamicBackendParameters();
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}
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const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
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static RendererInfo RendererInfo = {
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.RendererName = "Magma", // Renderer Name
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.BackendName = "Direct (Vulkan)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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return RendererInfo;
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}
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String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
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if (!m_initialized) {
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return "<uninitialized DirectVulkan backend>";
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}
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// Format:
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// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
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String str = m_vulkanCaps.DeviceName + ", Vulkan " + m_vulkanCaps.VulkanAPIVersion.toString() + ", Driver " +
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m_vulkanCaps.DriverVersionString;
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return str;
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}
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BackendType BackendObject_DirectVulkan::GetBackendType() const {
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return BackendType::DirectVulkan;
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}
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const GlobalBackendFunctionsTable& BackendObject_DirectVulkan::GetBackendFunctions() const {
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static GlobalBackendFunctionsTable funcsTable;
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static Bool funcsTableInitialized = false;
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if (!funcsTableInitialized) {
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funcsTable.Present = Present;
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funcsTable.GL.DrawArrays = DrawArrays;
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funcsTable.GL.DrawElements = DrawElements;
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funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElements = MultiDrawElements;
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funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
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funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
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funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
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funcsTable.GL.DrawRangeElements = DrawRangeElements;
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funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
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funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
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funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
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funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
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funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
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funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
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funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
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funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
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funcsTable.GL.Clear = Clear;
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funcsTable.GL.ClearBufferfi = ClearBufferfi;
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funcsTable.GL.ClearBufferfv = ClearBufferfv;
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funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
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funcsTable.GL.ClearBufferiv = ClearBufferiv;
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funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
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funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
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funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
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funcsTable.GL.GenerateMipmap = GenerateMipmap;
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funcsTable.GL.ReadPixels = ReadPixels;
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funcsTable.GL.GetTexImage = GetTexImage;
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funcsTableInitialized = true;
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}
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return funcsTable;
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}
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const DynamicBackendParameters& BackendObject_DirectVulkan::GetDynamicParameters() const {
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return m_dynamicParameters;
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}
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void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
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m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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