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https://github.com/MobileGL-Dev/MobileGL
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Merge branch 'dev' into Feat/Backend-Direct-Vulkan
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "../BackendObject.h"
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#include <MG_Util/BackendLoaders/Vulkan/Loader.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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class BackendObject_DirectVulkan : public BackendObject {
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public:
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~BackendObject_DirectVulkan() override;
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void Initialize() override;
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void InitWindowSurface() override;
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void InitCapabilities() override;
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const RendererInfo& GetRendererInfo() const override;
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String GetBackendAPIVersionString() const override;
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const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
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const DynamicBackendParameters& GetDynamicParameters() const override;
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BackendType GetBackendType() const override;
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private:
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void UpdateDynamicBackendParameters();
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Bool m_initialized = false;
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DynamicBackendParameters m_dynamicParameters;
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MG_External::VulkanCapabilities m_vulkanCaps;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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