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[Fix, Test] (RenderState, DirectGLES, MG_IntegrationTest): tell a deliberately empty scissor box apart from one that was never written
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@@ -328,6 +328,18 @@ namespace MobileGL {
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// turns it into a real glEnable/glDisable.
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Uint32 ScissorTestEnabledMask = 0;
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Array<IntVec4, MAX_VIEWPORTS> ScissorBoxes{}; // x, y, width, height
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// One bit per viewport, set the first time the application writes that index's scissor
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// rectangle - glScissor broadcasts and sets all 16, glScissorIndexed/glScissorArrayv set
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// the indices they name. It exists because the RECTANGLE cannot answer "has the
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// application spoken?": ScissorBoxes starts all-zero (its spec initial value is the size
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// of a window the frontend does not know yet, see the RenderState constructor), and
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// glScissor(0, 0, 0, 0) is a legal GL state meaning "the scissor test rejects every
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// fragment". A backend that reads an empty rectangle as the never-written sentinel
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// therefore INVERTS that request into "accept every fragment"; DirectGLES did exactly
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// that and KHR-GL43.viewport_array.scissor_zero_dimension caught it. Deliberately beside
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// ScissorBoxes so it shares their tail span (after LogicOp) and DirectGLES' span memcmp
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// picks a transition up like any other state.
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Uint32 ScissorBoxWrittenMask = 0;
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// glEnable(GL_CLIP_DISTANCE0 + i) for i in [0, 8), one bit each. A bitmask rather than
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// eight bools because every consumer wants the set, not an individual flag, and because
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// the SYNC_CAPABILITY/SET_CAPABILITY macros key off a "<Name>Enabled" field name that
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