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[Fix, Test] (ShaderTranspiler, DirectGLES): fold or lower dynamically indexed fragment outputs before ESSL emission - GLSL ES requires constant integral indices, so the OIT coefficient shader linked nothing on ANGLE and every translucent draw was a silent no-op
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@@ -64,6 +64,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/SwizzleAccessRoutineScenario.cpp
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Scenarios/ProgramPipelineScenario.cpp
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Scenarios/Glsl420DeclarationScenario.cpp
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Scenarios/FragmentOutputArrayIndexScenario.cpp
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)
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target_include_directories(MobileGLIntegrationTest PRIVATE
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