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[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
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@@ -4,7 +4,7 @@ project("MobileGL")
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option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON )
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option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
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option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" OFF)
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option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
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option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
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if (ANDROID)
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