[Fix] (MG_Backend/DirectVulkan): support Voxy rendering

Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
This commit is contained in:
2026-06-09 00:37:37 +08:00
parent ab9db43599
commit cf165c0db5
65 changed files with 3724 additions and 239 deletions
+23
View File
@@ -8,8 +8,14 @@
#pragma once
#include <Includes.h>
#include "MG_State/GLState/TextureState/TextureEnum.h"
namespace MobileGL {
namespace MG_State::GLState {
class FramebufferObject;
class ITextureObject;
}
enum class BackendType {
DirectGLES,
DirectVulkan,
@@ -31,6 +37,10 @@ namespace MobileGL {
void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride);
void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void (*MultiDrawElementsIndirectCount)(GLenum mode, GLenum type, const void* indirect,
GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void (*MultiDrawArraysIndirectCount)(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex);
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
@@ -54,8 +64,17 @@ namespace MobileGL {
void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
void (*ClearNamedFramebufferfv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLfloat* value);
void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
const SharedPtr<MG_State::GLState::FramebufferObject>& drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border);
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
@@ -64,6 +83,9 @@ namespace MobileGL {
void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels);
void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void (*GetTextureImage)(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
GLsizei bufSize, GLvoid* pixels);
void (*DispatchCompute)(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
void (*DispatchComputeIndirect)(GLintptr indirect);
void (*MemoryBarrier)(GLbitfield barriers);
@@ -90,6 +112,7 @@ namespace MobileGL {
struct DynamicBackendParameters {
SizeT UniformBufferOffsetAlignment = 256;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
};
enum class WindowBackend {