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[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
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@@ -67,7 +67,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.allocator = m_initInfo.allocator,
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.frameCount = m_initInfo.frameCount,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
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.memoryUsage = m_initInfo.transientMemoryUsage,
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.allocationFlags = m_initInfo.transientAllocationFlags,
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.minBufferSize = m_initInfo.minUploadBytes,
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@@ -201,7 +201,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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case BufferKind::TextureBuffer:
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return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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case BufferKind::ShaderStorage:
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return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
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case BufferKind::Indirect:
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return VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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default:
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return 0;
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}
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