[Fix] (MG_Backend/DirectVulkan): support Voxy rendering

Implemented:

- Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version.

- Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy.

Fixed:

- Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data.

- Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots.

Tests:

- Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
This commit is contained in:
2026-06-09 00:37:37 +08:00
parent ab9db43599
commit cf165c0db5
65 changed files with 3724 additions and 239 deletions
@@ -61,6 +61,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return texture;
}
DepthStencilAttachmentLoadInfo ResolveDepthStencilAttachmentLoadInfo(
VkImageLayout trackedLayout, Bool clearDepth, Bool clearStencil) {
DepthStencilAttachmentLoadInfo info{};
info.depthLoadOp = clearDepth
? VK_ATTACHMENT_LOAD_OP_CLEAR
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
info.stencilLoadOp = clearStencil
? VK_ATTACHMENT_LOAD_OP_CLEAR
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
info.initialLayout =
(trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED || (clearDepth && clearStencil)) ? VK_IMAGE_LAYOUT_UNDEFINED
: trackedLayout;
return info;
}
VkRenderPassManager::VkRenderPassManager(VkDevice device,
const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager,
SwapchainObject& swapchainObject):
@@ -372,27 +389,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
depthAttachmentDescription.format = depthTextureResource->format;
}
depthAttachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachmentDescription.loadOp = clearDepth ?
VK_ATTACHMENT_LOAD_OP_CLEAR :
VK_ATTACHMENT_LOAD_OP_LOAD;
const auto loadInfo =
ResolveDepthStencilAttachmentLoadInfo(trackedDepthLayout, clearDepth, clearStencil);
depthAttachmentDescription.loadOp = loadInfo.depthLoadOp;
depthAttachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.stencilLoadOp = clearStencil ?
VK_ATTACHMENT_LOAD_OP_CLEAR :
VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachmentDescription.stencilLoadOp = loadInfo.stencilLoadOp;
depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
if (!clearDepth) {
depthAttachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
if (!clearStencil) {
depthAttachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
MGLOG_W("GetOrCreateRenderPass: depth/stencil attachment textureId=%d starts with undefined layout "
"and partial/no clear; using DONT_CARE for uncleared aspects",
texture.GetExternalIndex());
}
depthAttachmentDescription.initialLayout =
(clearDepth && clearStencil) || trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED ?
VK_IMAGE_LAYOUT_UNDEFINED :
trackedDepthLayout;
if (hasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex,
@@ -407,9 +416,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
});
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
} else {
MOBILEGL_ASSERT(clearDepth || clearStencil || depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED,
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex());
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.stencilLoadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: stencil attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex());
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture,
.texture = &texture,