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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): support Voxy rendering
Implemented: - Advertise Voxy-required DirectVulkan extensions without raising the reported OpenGL version. - Add DirectVulkan compute, indirect draw count, DSA, readback, and buffer state paths needed by Voxy. Fixed: - Enable Vulkan shaderInt64 and drawIndirectFirstInstance so Voxy baseInstance-driven LOD draws address the correct section data. - Fix DirectVulkan synchronization, framebuffer, texture readback, and shader interface handling used by Voxy and Minecraft screenshots. Tests: - Add MG_Test coverage for DirectVulkan extension advertising, DSA buffer/texture/framebuffer/vertex-array behavior, persistent mapped readback, and shader/program paths.
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@@ -120,17 +120,34 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
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void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
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GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
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GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFbo,
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const SharedPtr<MG_State::GLState::FramebufferObject>& drawFbo,
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GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void GenerateMipmap(GLenum target);
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void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
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void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
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TextureUploadTarget uploadTarget, GLint level, GLenum format, GLenum type,
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GLsizei bufSize, GLvoid* pixels);
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void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
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void DispatchComputeIndirect(GLintptr indirect);
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void MemoryBarrier(GLbitfield barriers);
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void DrawArrays(const DrawCmd& payload);
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void DrawElements(const DrawIndexedCmd& payload);
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void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
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void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride);
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void Present();
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const PhysicalDevice& GetPhysicalDevice() const;
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@@ -173,6 +190,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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};
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void QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, const ClearAttachmentPayload& clearPayload);
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void QueueClearBufferPayloadForFramebuffer(const MG_State::GLState::FramebufferObject& framebuffer,
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GLenum buffer, GLint drawbuffer,
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const ClearAttachmentPayload& clearPayload);
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NativeWindowType m_window = 0;
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void* m_platformDisplay = nullptr;
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@@ -279,6 +299,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const IntVec3& storageBaseTexelSize,
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VkImageLayout originalLayout,
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VkImageLayout finalLayout);
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Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame);
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void ShutdownSwapchain();
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